Rainbow Six Siege - Operator Concepts

These are my own (Valeyard6282) concepts for Rainbow Six Siege operators. The ones below were created by me, and me alone. Just always remember, great minds think alike. There are a few exceptions to this and those inspired by other concepts are listed in the "Borrowed Concepts" heading.

Synopsis
I'm preforming a major rework on the entire page after the reveal of Operation Burnt Horizon. We're getting a new Brazilian attacker and French defender in place of Australia and several operators also need to be reworked as Eagle is essentially Mozie while Sphynx is very similar to Gridlock. So here I'm making a quick list of the operators and a quick gist of their abilities.

Year 5

 * Achilles- Greek defender. "Achille's Heel" Tracking Mine.
 * Paris- Greek defender. Anti-Material Rifle.
 * Roach- South African attacker. Anti-Concussion Mask.
 * Mist- South African attacker. Graphite Bombs.
 * Mirage- SBS attacker. Haullucigenic Gas.
 * Garrison- SBS defender. Hallway Reinforcements.
 * Sturm- Austrian attacker. Storm Grenades.
 * Joker- Austrian defender. "Mockingbird" Audio Projectors.

Year 6

 * Loop- Egyptian attacker. "Pharaoh" Camera Virus.
 * Splinter- Egyptian defender. Light Disruptor.
 * Panther- Filipino attacker. Throwing Knives.
 * Dragon- Filipino attacker. Incendiary Buckshot.
 * King- Serbian defender. Flash Drone.
 * Eagle- Serbian defender. Bodycam Viewer.
 * Hound- USMC attacker. Adrenaline Pen.
 * Anchor- USMC defender. Under-Barrel Impact Grenade Launcher.

Year 7

 * Goliath- Norwegian attacker. EOD Bomb Suit.
 * Jotun- Norwegian attacker. Liquid Nitrogen Grenades.
 * Haze- Turkish defender. Special Pressurized Smoke Injector.
 * Zeus- Turkish defender. "Aegis" Deployable Electro Shield.
 * Weep- Hungarian attacker. Tear Gas Shield.
 * Nerve- Hungarian defender. Sarin Mine.
 * Saqr- Israeli attacker. Fiber Optic "Takbir" Bug Cameras.
 * Phantom- Israeli defender. "Watchdog" Camera HUD.

Year 8-

 * Autopsy- Swedish attacker. Micro-Drone Swarm.
 * Patriot- Swedish defender. Ammo Crate.
 * Clairvoyant- Dutch attacker. Blackhat.
 * Ranger- Dutch defender. Thermal Goggles.
 * Komodo- Chinese attacker. Laser Rifle.
 * Lei- Chinese defender. "Phoenix Nine" Indoor Grappling Unit.
 * Scorpion- Columbian attacker. Incendiary Grenade Cluster.
 * Reyna- Columbian defender. Eye-Infection Agent.

Year 9-

 * Hornet- Emirati attacker. "Death Dust" Jamming Compound.
 * Quill- Emirati defender. Poison Mine.
 * Toxin- Swiss defender. Soman Grenade.
 * Fucina- Swiss defender. Acid Charge.
 * Cicada- Mexican attacker. "Cicada 7" Siren Drone.
 * Guerrero- Mexican attacker. Grenade Launcher.
 * Galva- Indian attacker. Electrowire Trap.
 * Bengal- Indian defender. "AA-JESTER" Minimap Display.

Year 10-

 * Sentry- German attacker. Sticky Cameras.
 * Flood- French defender. Floodlights.
 * Bridger- Navy SEAL attacker. Enhanced Rappelling Cables.
 * Leech- Canadian defender. Hollow Point Rounds.
 * Toad- Brazilian defender. Electric Mine.
 * Ronin- Japanese defender. Ink S-Mine.
 * Bear- Finnish attacker. Deployable Reinforcements.
 * Ghost- Finnish attacker. Invisibility Shield.

Year 11-

 * Smith- GSUTR attacker. Armored Drone.
 * Opos- Polish defender. Apparent Death.
 * Karatel- Ukrainian attacker. Specialized Shells.
 * Kistka- Ukrainian defender. "FRACTURE 7" Tripwire.
 * Photon- Belgian attacker. X-Ray Shield.
 * Fission- Belgian defender. Radiation Projector.
 * Charge- Singaporean attacker. Magnetic Grenades.
 * Blackout- Singaporean defender. EMP Grenade Launcher.

Year 12-

 * Hammer- New Zealand attacker. C4.
 * Hakawai- New Zealand defender. Sound Amplifier.
 * Pilgrim- Iranian attacker. Soundwave Detector.
 * Sphynx- Iranian defender. Outdoor Cameras.
 * Raptor- LCOD defender. Motion Jammer.
 * Volk- LCOD defender. IED Lightbulbs.
 * Miasma- CBRN attacker. Anti-Toxin Spray.
 * Jack- FBI SWAT attacker. Mobile Drone Display.

E.K.A.M. - Greece
The Special Counter-Terrorist Unit- also identified as Ειδική Κατασταλτική Αντιτρομοκρατική Μονάδα- is Greece's shield against terrorist threats.

E.K.A.M. is introduced to Rainbow with two new defending operators- Achilles and Paris. Named after notable Trojan War characters, the Greek operators are forces to be reckoned with. Achilles makes use of a mine enabling friendly tracking of hostiles, while Paris uses high-caliber AP rounds loaded into a sniper rifle to pierce enemy shields and heavy reinforcements. Operation Trojan Horse sees the Greek operatives sent in to deal with terrorist positions in a city in ruin within Kosovo on a new map of the same name.

Achilles
Achilles is an defending operator making use of a floor trap called an "Achilles Heel". When stepped on by a hostile, the Heel trap locks a tracking brace around the user's ankle. The trap itself is a pressure plate. When the plate is stepped on, it causes an open ankle brace to sling up and latch around the victim's ankle. When latched on, the Heel deals 10 damage when attached- and this is the only damage dealt to the victim. When attached, the Heel spots and tracks the player for all friendly operators to see. The Heel is removable, but doing so requires both hands; and it is a lengthy and noisy process- a risky choice. When the Heel latches onto the victim, the victim can briefly see the Achilles responsible through spotting to balance the operator. Achilles also makes use of either a heavy minigun fit for a Trojan war hero or an assault rifle capable of ripping through hostiles. Achilles' name comes from the nearly-unbreakable Trojan war hero Achilles, who had unbreakable skin save his weakened heel. His trap targets the foot as the weakness of the hostile, hence his name. His minigun is also a heavy weapon- a nod to Achilles reputation of a goliath hero. Achilles also is unique being his equipment as a defender is that usually carried by an attacker- representing Achilles as a defensive tank. Achilles has 2 armor and 2 speed. Achille's symbol is a bare foot with an arrow striking the heel.

Achilles has two options for his primary weapon:
 * Minigun (RMG)

Achilles has two options for his secondary weapon: Achilles' Gadgets:
 * AK-47 (Assault Rifle)
 * Glock 21 (Semi-Automatic Pistol)
 * Ruger GP100 (7-Shot Double-Action Revolver)
 * "Achilles Heel" Tracking Mine (Primary)
 * Barbed Wire or a Deployable Shield (Secondary)

Paris
Paris is a defending operator making use of a high-powered sniper rifle equipped with rounds capable of piercing his own reinforced walls and riot shields. Paris is an excellent counter to Montagne, Fuse, and Blitz- as Paris can shoot through their shields with high-powered rounds. Paris is also highly effective when paired with fellow defender Achilles. If a tracked hostile is spotted, Paris can shoot through his own team's reinforced walls to shoot the target on the other side. His sniper rifle can be set up with a bipod on a window or ledge to make a door a lethal chokepoint. However, these special AP rounds are Paris' special ability. The bolt-action rifle functions with normal high-caliber rounds, however; Paris can use his ability to load a AP round into the rifle. Paris' name comes from Prince Paris- the man who took out Achilles. Paris was a master marksman and shot an arrow into Achilles' heel- killing him in an instant. Paris' sniper rifle is the modern counterpart to the lethal bow and it's ability to shoot through shields and usually impenetrable defenses is a nod to Paris taking out the undying man- whose skin was like armor. Paris also was noted for being cowardly, hence his preference for a long-range bow. The modern end to this is the other operators in Rainbow to belive Paris to be a coward for staying far back and sniping, however; Paris proves them wrong and breaks from his mythological counterpart by bringing his sniping to the front lines. Paris has 1 armor and 3 speed. Paris' symbol is a single, vertical high-caliber bullet.

Paris has one option for his primary weapon: Paris has two options for his secondary weapon: Paris' Gadgets:
 * Barrett M95 (Bolt-Action Sniper Rifle)
 * Glock 21 (Semi-Automatic Pistol)
 * Ruger GP100 (7-Shot Double-Action Revolver)
 * "Iliad" AP Rounds (Primary)
 * Nitro Cell or Barbed Wire

Kosovo
Kosovo is the first new map of Year 4. It takes place in the country of the same name. The map is set in a bombed building in wartime Kosovo. The air is full of ash, plastic, and burning toxins and the building has smoldering fires underneath layers of dust and concrete.

SAPS - South Africa
Operation Hailstorm brings two operatives from South Africa's SAPS to Rainbow. SAPS operatives are trained more rigorously than most CTUs and are trained to deal with situations that most operatives aren't fit to handle. Roach makes use of an anti-concussion mask to protect him from most status affects while Mist uses soft bombs loaded with graphite to disrupt enemy electronics.

Roach
Roach is an attacking operator who can don an anti-concussion mask that protects him from most status effects. The mask dampens the effectiveness of flash, makes Roach immune to Ela's concussion mines, and also makes him unaffected by Smoke's gas. Roach also wears a hazmat suit to prevent Smoke's VX from harming his skin as well. Roach's hearing is dampened as a counter and his sight is somewhat more restricted. He also goes from hip fire to aiming slower that without the mask to balance him out. Roach has 2 armor and 2 speed. Roach's symbol is his unique mask.

Roach has three options for his primary weapon: Roach has two options for his secondary weapon: Roach's Gadgets:
 * R5 (Assault Rifle)
 * Armsel Striker (Revolving Shotgun)
 * MAG-7 (Pump-Action Shotgun)
 * Vektor SP1 (Semi-Automatic Pistol)
 * RS20M1 (Sawed-Off Pump-Action Shotgun)
 * Roach II/A AC Mask (Primary)
 * Breaching Charge or Flashbang (Secondary)

Mist
Mist is an attacking operator. She makes use of graphite grenades to release a spool of graphite fibers, creating a dense grey cloud of graphite that shuts down nearby electronics. The cloud remains for the same amount of time as Smoke's gas and all electronic devices in its vicinity are temporarily disabled while the graphite cloud is present. This can temporary blackout cameras, make a deadly EDD harmless, or prevent Smoke from triggering his VX. The cloud is also more dense and darker than smoke, thus devices designed to see through smoke cannot see through the graphite, although Glaz still can. Mist has 1 armor and 3 speed. Mist's symbol is a spool of graphite fibers with electricity sparking around them.

Mist has three options for her primary weapon: Mist has two options for her secondary weapon: Mist's Gadgets:
 * BXP (SMG)
 * Armsel Striker (Revolving Shotgun)
 * MAG-7 (Pump-Action Shotgun)
 * Vektor SP1 (Semi-Automatic Pistol)
 * RS20M1 (Sawed-Off Pump-Action Shotgun)
 * BLU 114/B Soft Bomb (Primary)
 * Breaching Charge or Claymore (Secondary)

SBS - Britain
Operation Death Row introduces the SBS- Britain's most elite special forces and CTU. There's a reason its less known than the SAS. The Special Boat Service are one of the first special forces ever created, with roots back to the early days of World War Two. The SBS joins Rainbow with two new operators: Bridger and Garrison. Bridger makes use of enhanced repelling cables while Garrison deploys his Artisan reinforcements in hallways, on windows, or on the underside of hatches. The SBS is working to take black a seaside prison off the coast of Wales from White Mask operatives- meaning Operation Death Row comes with a new prison map.

Bridger
Bridger takes his name from a past job as part of a bridging unit. Making use of the same super-strong cables, Bridger is an attacker who can help the entire team make a silent entrance of a true special forces operative. Bridger supplies the entire team with a crate- like Rook- of transparent, ultra-strong cables to rappel with. You can rappel twice as fast and completely silently with these nearly invisible silent cables. You can also move side to side much easier, giving you countless options to breach. If this wasn't enough, these cables can also be deployed indoors- to rappel upwards during vertical combat or to quickly escape to an upper-floor hideaway. Bridger specializes at rappelling up the side of a building, and either using his cutting-edge DMR to sharp shoot form an outdoor position or to breach with a fast-firing assault rifle. The choice is yours. Bridger is the first of several operators who counter Caveria. He will not give up his teammate's positions, therefore cannot be interrogated.Bridger has 1 armor and 3 speed. His symbol is a grappling hook.

Bridger has two options for his primary weapon: Bridger has one option for his secondary weapon: Bridger's Gadgets:
 * G3A3 (Assault Rifle)
 * L129A1 (DMR)
 * L131A1 (Semi-Automatic Pistol) (Equipped with 33 Round Extended Magazine)
 * M6 BU Cables (Primary)
 * Breaching Charge or Smoke Grenade (Secondary)

Garrison
Garrison is a defending operator who has the ability to put two reinforced walls in hallways, windows, on ceilings, floors, or on the underside of hatches. A new, and highly innovative feature- Garrison can put up strong defenses virtually anywhere. He can reinforce hatches from below or block off a hallway to redirect combat. He could make a whole ceiling impenetrable or prevent attackers from shooting upwards. Garrison has 2 armor and 2 speed. His symbol is a reinforced wall.

Garrison has three options for his primary weapon: Garrison has one option for his secondary weapon: Garrison's Gadgets:
 * MC51 (Assault Rifle) (Compact Carbine Variant of G3 with integrated suppressor and 50 round drum)
 * 9mm C1 (SMG)
 * M590A1 (Pump-Action Shotgun)
 * L131A1 (Semi-Automatic Pistol) (Equipped with 33 Round Extended Magazine)
 * Mk2 "Artisan" Reinforcements (Primary)
 * Nitro Cell or Deployable Shield (Secondary)

Prison
Prison is the new map of Season 3 of Year 4. It is set on the coast of Wales. Welcome to a seaside prison on the stormy North Sea.

T.A.G. - Australia
The Tactical Assault Group of the Commonwealth of Australia fights terrorism on all sea and soil with bitter determination. Rainbow calls on Australia for an attacking and a defending operator. Mirage specializes in hallucinogenic gas while Flood blinds the attackers with tactical floodlights.

Mirage
Specializing in hallucinogens, Mirage is an attacking operator who makes use of toxic compounds- much like Smoke and Lesion. Mirage throws one of two gas grenades that detonate instantly that release putrid clouds of 3-Quinucliddinyl Benzilate- one of the most hallucinogenic agents used in warfare. The 3QB gas is a pale brown color and the cloud does not disperse. The cloud is rather small and even using both grenades will not fill a large room, which acts as the counter. When exposed to the gas- the victim's audio becomes muffled, white dots decorate their screen, and flashing images and hallucinations plague their vision. The vivid hallucinations of non-existent people, non-existent danger, and other scary visions mess with the victim's head while they are in the cloud and for a while after, giving the attackers ample time to pick off the defenders. In reality, 3QB BZ takes hours to take effect. The agent used by Mirage is a modified version brewed by SAS chemist, Smoke. Mirage has 2 armor and 2 speed. His symbol is three clouds of white gas facing away from each other- in a tri pattern.

Mirage has two options for his primary weapon: Mirage has one option for his secondary weapon: Mirage's Gadgets:
 * L1A1 (Assault Rifle)
 * KSG-25 (Pump-Action) (Two magazine tubes - Can toggle between buckshot and slugs).
 * Browning Hi-Power (Semi-Automatic Pistol)
 * 3QB BZ Gas Grenades (Primary)
 * Breaching Charge or Frag Grenade (Secondary)

Flood
Flood is a defending operator who uses extremely bright "Gator" flood lights for a far more deadly cause. Flood can place down three floodlights that emit blinding light that completely blinds hostiles while they are anywhere near the light. The lights have shields around the back to shield light off of Flood's fellow defenders. Flood has 2 armor and 2 speed. His symbol is the profile of an alligator.

Flood has two options for his primary weapon: Flood has one option for his secondary weapon: Flood's Gadgets:
 * MP5A4 (SMG)
 * KSG-25 (Pump-Action Shotgun) (Two magazine tubes - Can toggle between buckshot and slugs).
 * Browning Hi-Power (Semi-Automatic Pistol)
 * Gator M1 Flood Lights (Primary)
 * Claymore or Barbed Wire (Secondary)

Unit 777 - Egypt
Task Force 777 are the ghost-like operatives who no one sees coming. They strike like the rogue lightning- the namesake of Rainbow's operation introducing Egypt's best. Loop counters defender cameras of any sort and Splinter kills the lights and uses night vision to stalk his prey. Operation Rogue Lightning also introduces a new map: "Highrise"- depicting an under-construction apartment building. Operation Rouge Lightning also brings a brand new permanent multiplayer gamemode: High Value Target.

Loop
Loop is an attacking operator, making use of a malicious virus to infect enemy cameras. This virus makes the camera loop over a fifteen second period. So, Loop activates his tablet and keeps it on for fifteen seconds. He targets three cameras and then loops the activity on them while the tablet is open. The drawbacks are that Loop is vulnerable when hacking the cameras, and if someone is walking in the camera's view during the looping process- it is obvious the camera is infected. Loop's purpose is to allow the attackers to flank the defenders by discreetly shutting down the nearby cameras, therefore putting his team into a massive blind spot. And yes- Loop can also loop bulletproof cameras, Black Eyes, and Evil Eye turrets. Loop has 2 armor and 2 speed. Loop's symbol is a camera lens.

Loop has two options for his primary weapon: Loop has two options for his secondary weapon: Loop's Gadgets:
 * CZ 806 BREN (Assault Rifle)
 * IWI Negrev (LMG)
 * Kimber Warrior (Semi-Automatic Pistol)
 * Skorpion vz.61 (Machine Pistol)
 * Pharaoh Virus (Primary)
 * Breaching Charge or Flashbang (Secondary)

Splinter
Splinter is a defending operator who uses the night to his advantage. Splinter deploys an adhesive jammer on the wall that kills all the lights in a fairly large vicinity- making the drones and assaulting attackers having little to no vision. Jackal can still clearly see footprints and Twitch's drone can see in the dark. The lights are not killed permanently but are dead for quite a while. When the jammer is deployed the lights flash on and off for a little bit and the same occurs when the jammer's effect is wearing off. Twitch's drone can shoot the jammer a couple times to destroy it which causes the lights to flicker on and off for the duration of the effect, making it a little less harmful to the attackers- but still giving Splinter an edge.

Splinter is unique in he really provides three abilities. His jammer kills the lights, but when the jammer is deployed his two other abilities activate automatically. Every defender except Splinter attaches a strobe light to their weapon and carries a flashlight with their sidearm. This allows them to see a few feet in front of them but it also makes them more visible to attackers. The strobe lights can be shut off to avoid detection, however. Splinter, however; dons Echelon IV Goggles from Splinter Cell as his night-vision. He can clearly see in the dark with a green-lit view with the bonus of hearing attacker heartbeats loud and clear from a distance. If Splinter gets closer to them, the heartbeat speeds up in fear and slows down as he gets farther away- emphasizing Splinter's role as an aggressive roamer like Vigil. Attackers can see Splinter's three glowing eyes in the dark though, but by the time they see him it's likely too late. Splinter does have counters. Twitch can help out with the lights and Jackal can see in the dark to an extent. The attackers can more easily spot defenders because of their lights and flashbangs can temporarily illuminate rooms effected by the jammer. Flashbangs are a weakness of Splinter. When one goes off, he is blinded for double the duration as his goggles absorb the excess light. Splinter is seen as a defender. Someone who protects their turf. No. Splinter is the hunted defender you never realized was the hunter all along. Splinter has 1 armor and 3 speed. His symbol is the classic three-eyed Echelon goggles.

Loop has two options for his primary weapon: Loop has two options for his secondary weapon: Loop's Gadgets:
 * G36 (Assault Rifle) (Equipped with 30-Round Box Magazines Equipped Jungle Style)
 * TS12 (Semi-Automatic Shotgun)
 * Kimber Warrior (Semi-Automatic Pistol)
 * Skorpion vz.61 (Machine Pistol)
 * Echelon IV Goggles (Primary)
 * Impact Grenade or Nitro Cell (Secondary)

Highrise
Highrise is the first new map of Year 5. It is set in an under-construction highrise.

High Value Target
A new gamemode, High Value Target sees the attackers try to assassinate a high-profile target while the defenders protect them. The attackers scout out with their drones while the defense barricades the objective room. However, even if drones ping the initial location of the target as the correct objective- the defenders can move the target anywhere in the building. If drones find the target's new location, the old ping is discarded and replaced by the new one. A twist on hostage in a way, with the difference being you want Fuze to kill the target this time around.

1st Scout Ranger Regiment - The Philippines
Operation Jungle Sun brings Rainbow the 1st Scout Ranger Regiment of the Philippines. Trained to live without food for long periods of time and stay still for days on end, the Scout Rangers make the most determined and battle-hardened operatives, equipped to deal with any situation. Panther specializes in throwing well-balanced blades and using his fallen comrades or victims as shields while Dragon uses incendiary buckshot to light up the battlefield.

Panther
Panther is an attacking operator who uses throwing knives to become almost a cross between an attacking Caveria and IQ. Panther makes his mark with two double-edged, well balanced blades that can be thrown completely silently. Being hit anywhere with the knife will put a hostile into DNBO state. The knives can be silently thrown and retrieved. But stalking his prey is never enough. Panther- like Caveria- can preform an interrogation. Panther can rush up to someone downed with his knives. He twists the knife inside them which causes loud screaming and maximum brutality. Panther smiles and enjoys the gore. He grabs the victims' head and shoulders and beats them against the ground while twisting the blade, demanding to know about nearby threats. Afterwards, Panther either snaps the victim's neck; bashes their head against the ground; or picks up their sidearm and shoots them in the face. This does not identify the operators' ID and position like Caveria does though. It spots all deployed defending gadgets permanently so the attackers know where danger is deployed. Nearby defenders may easily be able to locate Panther during his torture act because of the victim's loud screaming. This is Panther's main counter. But, like Zofia, Panther has a secondary ability. Panther can approach any dead body- friendly or hostile- and pick it up to use as a shield. The body acts like a softer riot shield. It has less protection but does not protect against explosives. The body will soak up bullets to an extent- the bullets will eventually break through to hit Panther as well. Panther can sling the body over his back or keep it in front of him. Panther also wears special boots that leave no footprints, meaning Jackal can't track him.Panther is an old-school, brutal hunter. He's also a hunt who lacks the ability to be hunted. Panther is an operator who cannot be interrogated by Caveria. He has 3 speed and 1 armor. His symbol is a knife.

Panther has two options for his primary weapon: Panther has one option for his secondary weapon: Panther's Gadgets:
 * AKM (Assault Rifle) (Equipped w/ Thumbhole Stock and 40-Round Box Magazine)
 * GA (PDW)
 * M1911 (Semi-Automatic Pistol) (Equipped with extended 15-round magazine)
 * Throwing Knives (Primary)
 * Claymore or Smoke Grenade (Secondary)

Dragon
Dragon is an attacking operator taking his name from the Dragon's Breath incendiary shotgun shells that make up his unique attributes. Dragon is equipped with standard buckshot- but his special ability allows him to load in an orange Dragon's Breath shell. Dragon can only load in one at a time to prevent him from becoming too overpowered. When shot, a torrent of white-hot flame shoots several feet out the end of the barrel. When the flaming buckshot hits a hostile, the victim is swarmed in burning flames. The shot is nearly always an instant kill, however; it takes several seconds before the victim burns to death. You scream loudly as you burn, making other defenders aware of Dragon's location. When you burn, you skip a DBNO phase and directly die from the fire. However, there is an exception to this. If Doc- Dragon's main counter- shoots you with his STIM pistol before or after you are burning, you will go DBNO instead of directly dying. However, Doc and other defenders should be weary. The flames can quickly spread to other defenders. So if Doc gets too close, he'll catch on fire too. Dragon is the fourth attacker to use heat and fire as his ability. Thermite and Maverick use it to breach and Capitao burns the oxygen around victims to asphyxiate anchors. Dragon has 2 armor and 2 speed. His symbol is a flaming inferno.

Dragon has two options for his primary weapon: Dragon has one option for his secondary weapon: Dragon's Gadgets:
 * 1216 (Semi-Automatic Shotgun)
 * Ithaca 37 (Pump-Action Shotgun)
 * M1911 (Semi-Automatic Pistol) (Equipped with extended 15-round magazine)
 * Dragon's Breath 12 Gauge Shells (Primary)
 * Breaching Charge or Smoke Grenade (Secondary)

SAJ - Serbia
The Special Anti-Terrorist Unit, also known as SAJ, is Serbia's CTU under police enforcement. The SAJ brings two new defending operatives to team Rainbow: King and Eagle. King uses a special drone to blind attackers while Eagle uses a malicious virus to take over attacker drones. Both Serbian defenders are drone-focused.

King
King is a cocky Serbian defending operator. He deploys one of two four-wheeled X4 SC Drones. These drones can jump higher than standard attacking drones and can move faster. They have cameras but cannot spot attackers. King can use his gadget button, to trigger a large flash from the drone. Each drone has one flash. The flash lasts longer than a standard flashbang does and gives attackers a taste of their own medicine when it comes to flashbangs. The drones are best used when jumped towards an attacker's face and then set off, because they then the audio disorientation is more severe. The drones do have a longer jump cooldown and after their flash is used, they can be used as mobile cameras without the ability to spot. King has 3 armor and 1 speed. His symbol is a star.

King has two options for his primary weapon: King has one option for his secondary weapon: King's Gadgets:
 * M21 (Assault Rifle)
 * Agram 2000 (SMG)
 * CZ-99 (Semi-Automatic Pistol)
 * X4 SC Drone (Primary)
 * Deployable Shield or Barbed Wire (Secondary)

Eagle
Eagle is a defending operator. He uses a malicious virus sent out from his phone that infects the attacker's drones. What's really scary about this virus, dubbed the "Parasite" by those who face it, can infect drones during the preparation phase- meaning Eagle can compromise enemy drones before and during the scouting process. Eagle's Parasite is deployed through his phone. He can target one drone at a time and take control of it, permanently. As stated prior, he can take over a drone during the preparation phase. He can pilot the drone from any time after hacking it, meaning he essentially becomes a defender who can use standard drones. He can take over two drones all together. If the attacker is piloting the drone he targets, he takes control over the attacker- presenting the attacker with a visual of their drone contorting and flailing around as control is lost to Eagle. Eagle's main counter is Dokkebi. If the Logic Bomb is deployed, Eagle cannot use his captured drones until he resets his phone. Attackers can't tell the difference between a friendly drone or a captured one, making Eagle a sneaky scout. However, Twitch's drone outlines the hostile drone in red when it is in view- making Twitch another counter. Eagle has two armor and two speed. His symbol is common computer virus symbol.

Eagle has two options for his primary weapon: Eagle has one option for his secondary weapon: Eagle's Gadgets:
 * AKS-74U (SMG)
 * Agram 2000 (SMG)
 * CZ-99 (Semi-Automatic Pistol)
 * Parasite Virus (Primary)
 * Barbed Wire or Deployable Shield (Secondary)

EKO Cobra - Austria
Austria's first line of defense against terrorist threats, EKO Cobra is prepared to stop at nothing to protect their country. EKO Cobra brings Rainbow two new operators: Clairvoyant and Joker. Sturm makes his mark with electricity while Joker tricks the enemy into walking into a deadly trap with his Mockingbird Audio Disruptors.

Sturm
Sturm- meaning "Storm" in German- is an attacking operator. He is a German immigrant to Austria and a proud member of EKO Cobra. He uses a "Sturm Grenade" to create an electric hell for dug-in defenders. He uses a special impact "Sturm" grenade that quite latterly creates a storm. His M3 Electricity Conductance Grenades is an impact grenade that creates a large cloud of smoke- just slightly bigger than your usual smoke grenade. All smoke can conduct electricity- but there is never enough of it present to create an actual threat. That changes with Sturm. Although his Sturm Grenade is an impact grenade that creates smoke on impact, its second effect is on a slightly delayed fuse. After the cloud spreads to its full capacity, the core of the grenade emits an electric shockwave. The smoke carries the bombardment of electricity through the cloud to harm all operatives in the smoke. While the smoke is present, all metal objects in the smoke are electrified- meaning the attackers may not be able to rush or hard breach during the storm. The smoke does not damage placed gadgets or destroy them like Mist or Thatcher but no electronic devices can be activated in the smoke. So Pulse cannot use his cardiac sensor, cameras cannot be accessed, and nitro cells cannot be activated. Things like that. No new electronic devices can be placed in the cloud either. Sturm can easily be counter by Jager's Magpies. Sturm fires his Sturm Grenades from a grenade launcher fitted to his primary, much like Nomad. Sturm has 2 armor and 2 speed. His symbol is a cloud with lighting striking out of different sides of it.

Sturm has two options for her primary weapon: Sturm has two options for her secondary weapon: Sturm's Gadgets:
 * AUG A1 (Assault Rifle)
 * HK512 (Semi-Automatic Shotgun)
 * Glock 18 (Select-Fire Machine Pistol)
 * M3ECG "Sturm" Grenades
 * Claymore or Breaching Charge (Secondary)

Joker
Joker is a defending operator of EKO Cobra. Joker makes use of audio disrupters- called Mockingbirds- that produce falsified sounds of footsteps, destruction, reloading, and movement to confuse the enemy into walking into a deadly trap. Joker can easily booby trap around the disrupters with remote explosives to bait hostiles to an explosive death. He has 1 armor and 3 speed. Joker's symbol is the two theater faces- happy and sad- partially burnt and destroyed.

Joker has two options for his primary weapon: Joker has two options for his secondary weapon: Joker's Gadgets:
 * Steyr TMP (SMG)
 * SPAS-12P (Combat Shotgun in Pump-Action Arrangement)
 * Glock 18 (Select-Fire Machine Pistol)
 * Mockingbird Audio Disrupter (Primary)
 * Bulletproof Camera or Nitro Cell (Secondary)

MCSFR - United States
The United States Marine Corps Security Force Regiment is the CTU of the USMC- prepared to combat terrorism from air, land, or sea. The MCSFR brings Rainbow an attacking an a defending operator. Hound uses adrenaline to become a berserk and Anchor uses an under-barrel grenade launcher to neutralize threats to his turf.

Hound
Hound is an attacking operator who uses adrenaline shots to send him to a berserk rage. When berserk, Hound takes half damage and deals double damage for a limited amount of time, as well as having temporary 3 armor- alongside somewhat of a second wind with his enhanced health. He can only use it once, however; and getting out the pen and stabbing himself with it takes several valuable seconds. He also his a full-on berserker given the fact he can use two primary weapons rather than one. Hound is an operator who cannot be interrogated by Caveria. Hound has 1 armor and 3 speed when not pumped up on adrenaline. Hound's symbol is the profile of a dog baring its teeth.

Hound has two options for his first primary weapon: Hound has four options for his second primary weapon: Hound's Gadgets:
 * M27 IAR (Assault Rifle)
 * M634 (SMG) (Equipped with 50-Round C-Mag)
 * SCAR L (Assault Rifle)
 * M249 (SAW)
 * M870 Shorty (Pump-Action Shotgun)
 * M45A1 (Semi-Automatic Pistol)
 * Adrenaline Pen (Primary)
 * Frag Grenade Or Smoke Grenade (Secondary)

Anchor
Anchor is a defending operator who uses an under barrel impact grenade launcher to quickly neutralize threats to the objective, specializing in setting up chokepoints as a literal anchor. He has two impact grenades he can load into his under-barrel grenade launcher. The impact grenades travel with less drop and do more damage than standard impact grenades. If one of these grenades hits a deployed riot shield, it will blast the user back like an Airjab with minimal damage. Anchor is designed to protect the objective directly more than any other defending operator with one squeeze of the trigger. Anchor is yet another defender gaining access to an assault rifle with his second option being a 9mm SMG fitted with a rail for his grenade launcher. Anchor has 2 armor and 2 speed. Anchor's symbol is a tilted anchor like that found on the symbol of the United States Marine Corp.

Anchor has two options for his primary weapon: Anchor has two options for his secondary weapon: Anchor's Gadgets:
 * SCAR L (Assault Rifle)
 * M634 (SMG) (Equipped with 50-Round C-Mag)
 * M870 Shorty (Pump-Action Shotgun)
 * M45A1 (Semi-Automatic Pistol)
 * Under-Barrel M203 400mm Impact Grenade Launcher (Primary)
 * Impact Grenade or Deployable Shield

FSK - Norway
The Forsvarets Spesialkommandos, better known as the FSK, are Norway's squad of counter-terrorist operatives, trained to shield Norway from not only terrorist threats, but also to protect the vital oil rigs within the North Sea. We are introduced to two new attackers: Goliath and Jotun. Goliath supplies his team with EOD bomb squad suits while Jotun uses liquid nitrogen grenades to crumble reinforcements from the outside. The oil guard is the main focus of Operation Oil Rain- the expansion also coming with a new map: "Oil Rig".

Goliath
Goliath is an attacking operator who dons a bright orange EOD bomb squad suit. This suit slows him to a .5 speed, 4 armor character. He can put on the suit once and cannot take it off after. While wearing the suit, Goliath takes no damage from explosives and only 50% damage from bullets. He is also resistant, but no immune to concussion. While wearing the suit- Goliath is slowed as before mentioned, and he cannot rappel, and he cannot vault. Changing body position takes twice as long. Goliath has 3 armor and 1 speed when he is not wearing the EOD suit. His symbol is an oil drill.

Goliath has two options for his primary weapon: Goliath has one option for his secondary weapon: Goliath's Gadgets:
 * F2000 (Assault Rifle)
 * Colt Automatic Rifle (SAW)
 * TEC-9 (Semi-Automatic Pistol)
 * EOD Bomb Suit (Primary)


 * Breaching Charge or Flashbang (Secondary)

Jotun
Jotun is an attacking operator taking his name from the Frost Giants of Norse Mythology. Jotun makes his mark with ice. Jotun makes use of special grenades filled with liquid nitrogen. The "Liquid Nitrogen Breaching Device" or, as Jotun nicknames them, "Bifrost Grenades" are a strong counter to reinforced walls. Jotun can throw his grenades at the outside- or inside- of reinforced walls. The grenades explode and release a torrent of liquid nitrogen that freezes the metal through the wall. The defenders within hear an earsplitting crack as the metal becomes brittle. The reinforcement becomes utterly useless as its pistons shatter from the cold and the wall falls onto the floor in brittle pieces. The wall can now be easily soft breeched by Sledge, Ash, Zofia, Buck, or a breaching charge. The wall doesn't get destroyed, but it does suffer some side effects to the Bifrost grenade. Where the pistons were located there are very small holes. Now this isn't a huge issue, but they can either be used as a line of sight for the attackers- or an easy way for the defenders to neutralize threats on the other side. Jotun can use a riot shield after breaching to protect himself from immediate fire through the wall, if Jotun is even behind the wall after throwing the grenade. Jotun's purpose is not to breach, but allow others to breach. He can make a strongpoint not so strong so soft breachers can breach the objective if the attackers don't have a Thermite or Habana to breach reinforced walls. He is a simple counter to a simple line of defense, all using sheer cold. Jotun has 2 armor and 2 speed. His symbol is cracked ice.

Jotun has three options for his primary weapon: Jotun has one option for his secondary weapon: Jotun's Gadgets:
 * F2000 (Assault Rifle)
 * SAR 109 (Assault Rifle)
 * Ballistic Shield
 * TEC-9 (Semi-Automatic Pistol)
 * LNBD "Bifrost" Grenades
 * Flashbang or Frag Grenade

Oil Rig
The new map of Operation Oil Rain is Oil Rig. Set in a burning oil rig in the North Sea, Oil Rig is a unique setting for anti-terrorist battles.

POH - Turkey
Turkey's Police Special Operation Department joins Rainbow with two new defending operatives. Introducing Haze and Zeus. Haze takes smoke grenades to the next level while Zeus uses an electric defense weapon.

Haze
Haze is a defending operator. She is a defender making use of a smoke mine dubbed the "Special Pressurized Smoke Injector". These smoke mines are the same kind of device as the cluster charge of Fuze, except instead of one cannister in the center there is four on each corner. The SPSI can be deployed on walls or floors. Once deployed, the center piston pushes a small hole in the surface, allowing a laser like that of a claymore to be shined though. When the laser is crossed by a hostile, the mine's four corner pistons punch holes in the surface and hurl in Haze's homebrewed smoke. All at once, four large clouds of dense smoke fill the room. Haze's smoke is dark green in color. The smoke is not that contained in an attacker's smoke grenades. This is Haze's homemade compound and it shows in effectiveness. The smoke disperse 50% slower than standard smoke cannisters and this Glaz's thermal scope cannot see through Haze's smoke. How can Haze be a highly efficient counter to Glaz? Well, Haze's smoke is made so chemically hot that it becomes the same temperature of a human, making Glaz's thermal scope see a massive blob of heat signature. Haze is not only a master chemist like her SAS mentor Smoke, but also the best way to completely blind the assault. Haze has one armor and three speed. Her symbol is a classic smoke canister.

Haze has two options for her primary weapon: Haze has one option for her secondary weapon: Haze's Gadgets:
 * MPT-76 (Assault Rifle)
 * MKA 1919 (Semi-Automatic Shotgun)
 * Steyr M (Semi-Automatic Pistol)
 * SPSI (Primary)
 * Impact Grenade or Bulletproof Camera (Secondary)

Zeus
Taking his name from the Greek god who was said to have influence into Asia Minor, Zeus is a defending operator. Zeus deploys the "E6/7 Aegis Deployable Full Cover Electric Shield"- essentially a cross between a ballistic shield and an upgraded deployable shield. Zeus is the second defender to be able to use a ballistic shield, second after Clash. Zeus is very similar to Clash in fact. Both use electric shields. Zeus uses a medium-sized shield. The small shields are what Blitz and Fuze use. The large shields are what Montagne and Clash use. Zeus' medium shield nearly covers his entire body from the front except his feet, but has no side protection like the large shields. This shield is called the Aegis- the shield baring Medusa's head in Greek Mythology. The Aegis is the primary weapon of Zeus, but when he uses his ability he gains access to his actual primary weapon. Zeus can set the Aegis down where ever he wants to fill a door or give him crouch cover. When the Aegis is deployed, two diagonal panels pop out of the sides of the shield to hold it onto the ground, which also gives Zeus some side cover. When he deploys Aegis, he can use his primary weapon- a prototype PDW. When the shield is deployed, it electrifies and also electrifies all metal surfaces in its large area of effect. If anyone comes within the area of effect of Aegis while it's deployed, Aegis releases an arc of electricity like a shockwave that shocks the victim so bad, they collapse as if they were hit by an Airjab. That same collapsed state. Both secondary gadgets are good calls for Zeus. If you scatter barbed wire or deployable shields around the map, you have more areas where you can deploy to make an electric no-man's-land of electro wire or electric shields that need to be vaulted over. Zeus is easily countered by Thatcher. Thatcher's EMP grenades will not destroy Aegis but disable the electrification of any metal surface until it is picked up and deployed again. IQ can also spot the shield even when Zeus is moving, making IQ an effective tracker of Zeus. Zeus has 3 armor and 1 speed. His symbol is Medusa's head.

Zeus has one option for his primary weapon: Zeus has one option for his secondary weapon: Zeus' Gadgets:
 * PDR (SMG)
 * Steyr M (Semi-Automatic Pistol)
 * E6/7 Aegis DFCES (Primary)


 * Deployable Shield or Barbed Wire (Secondary)

SLCU - China
The Snow Leopard Commando Group, also known as SLCU or SWCU, is China's CTU. While SDU protects the half-country of Hong Kong alone, SLCU protects all of the Chinese Republic. SLCU brings two Chinese operatives to team Rainbow- Komodo and Lei. Komodo uses a cutting-edge laser gun to vaporize hostiles while Lei deploys a method of vertical roaming. Operation Snow Shower also introduces a new map set on the red tower crane atop a skyscraper- "Crane".

Komodo
Named after the deadly reptile of the same name, Komodo is an attacking operator. He uses the cutting-edge ZKZM-500 laser rifle to devastate the defense. Powered by a battery, the laser rifle shoots an invisible beam. When the beam hits a surface, there is a flash of white light and a crackling sound. Each shot uses half of the battery and Komodo only has two batteries, meaning you can shoot four times. There is a cooldown between shots too. When shot at a reinforced or non-reinforced wall, the laser creates a circular hole twice as large as the initial hole created by Maverick's torch. The laser rifle can open up sightlines outside objective. The holes created by the laser rifle have small flames crackling around them as well, although this is just visual. When the laser rifle hits a person, a fire-effect occurs as the laser chars and carbonizes the flesh of the defender. The victim appears on fire until they stop taking damage. Once hit by the laser, you loose 10 health per second for six seconds. If you're healed by Doc, the damage stops. Komodo has 1 speed and 3 armor. His symbol is a Komodo Dragon.

Komodo has three options for his primary weapon: Komodo has two options for his secondary weapon: Komodo's Gadgets:
 * QBZ-95 (Assault Rifle)
 * HP9-1 (Pump-Action Shotgun)
 * T-5 (SMG)
 * Type 77 (Semi-Automatic Pistol)
 * PM-63 (Machine Pistol)
 * ZKZM-500 (Primary)
 * Frag Grenade or Breaching Charge (Secondary)

Lei
Meaning "Thunder" in Chinese, Lei is a defending operator. She can deploy two rappelling cables indoors to cross between different floors. She places a round circular device on floors. The device- sort of like Mira's- cuts out a circular hole in the floor, but Lei's works a bit differently. When deployed, a red laser cuts through the floor and spins around in a circle for a couple seconds before a circular hole is formed in the floor. The metal device then produces an arm that shoots a cable upward and downward- the cable hooking to the floor and ceiling with a grappling hook. Lei can go up to a floor above or below and deploy her other one to connect with the original to allow roamers to cross between even more floors at once. Lei has 1 armor and 3 speed. Her symbol is a tense cable.

Lei has three options for her primary weapon: Lei has two options for her secondary weapon: Lei's Gadgets:
 * CF-05 (SMG)
 * HP9-1 (Pump-Action Shotgun)
 * T-5 (SMG)
 * Type 77 (Semi-Automatic Pistol)
 * PM-63 (Machine Pistol)
 * Phoenix Nine (Primary)
 * Impact Grenade or Deployable Shield (Secondary)

Crane
The new map of Operation Snow Shower is "Crane". Set around the base of a massive red tower crane atop an under construction skyscraper above the clouds of Shanghai.

Yamam - Israel
Yamam- also known as the ICTU- is Israel's counter-terrorism force, specializing in hostage rescue; riot control; and SWAT operations. Rainbow calls for two operatives: Saqr and Phantom. Saqr masters the use of bugs and fiber-optic cameras to scout out the objective while her comrade Phantom uses a special helmet to view all the camera feeds at once. Both Israeli operator use cameras and surveillance as their abilities.

Saqr
Saqr- "Hawk" in Arabic- is an attacking operator. Saqr is all-seeing, just like her namesake. She can drill a micro, fiber-optic bug camera into the wall to see through the other side- reinforced or not. They cannot see through smoke and installing them is a quiet process, but still audible if you pay attention. Saqr's purpose is to infiltrate defender secrecy. Saqr is an excellent answer to the camera-using defenders such as Maestro or Valkyrie. Now the attackers can view the battlefield prior to taking vital shots. Saqr wears a distinctive Israeli "Elephant" gas mask. Her bug-like cameras are called Takbirs- meaning "Zoom" in Arabic, referencing a hawk's spectacular zooming ability with their eyes. Saqr has one armor and three speed. Her symbol is a hawk's head.

Saqr has two options for her primary weapon: Saqr has two options for her secondary weapon: Saqr's Gadgets:
 * TAR-21 (Assault Rifle)
 * Micro Galli (Assault Rifle)
 * Uzi (Machine Pistol)
 * Jericho 941 (Semi-Automatic Pistol)
 * Takbir Bugs (Primary)
 * Claymore or Frag Grenade (Secondary)

Phantom
Phantom is a defending operator. He wears a helmet with a retractable visor that displays a HUD of all camera feeds deployed. He sees all cameras, bulletproof cameras, Black Eyes, and Evil Eyes all on one screen. When the visor is deployed he can see nothing else but his HUD but he can still fire, just blindly. Phantom is intended to be used to spot attackers and warn his team of incoming threats before they happen. Phantom is meant to be an anchor that camps out behind cover and scouts out the battlefield from a distance. His visor is called the "Klb Alharasa"- meaning "Watchdog" in Arabic. Phantom says "Klb Alhrasa deployed" when he activates his HUD and calls out "Muraquib"- "Spotted"- when he spots an enemy. Phantom has three armor and one speed. His symbol is his heads up display.

Phantom has two options for his primary weapon: Phantom has two options for his secondary weapon: Phantom's Gadgets:
 * X95 (SMG)
 * Mossberg 500 Bullpup (Pump-Action Shotgun)
 * Uzi (Machine Pistol)
 * Jericho 941 (Semi-Automatic Pistol)
 * Watchdog (Primary)
 * Deployable Shield or Barbed Wire (Secondary)

SSG - Sweden
Operation Deep Breath brings Rainbow two operatives from the Sarskilda Skyddgruppen of Sweden. Operation Deep Breath sees a map set in a contested water processing plant and introduces Autopsy and Patriot. Autopsy uses his knowledge in medicine to identify wounds while Patriot resupplies the team.

Autopsy
Autopsy is an attacking operator and a master of medicine. However, do not think of him as an attacking version of Doc- the position belongs to Finka. Autopsy is not focused on healing but figuring out why the wounded operative needs healing at all. He can approach any friendly operative that is dead or DBNO and preform a quick animated investigation that tells him who wounded them. Afterwards, that enemy is IDed and pinged for a few seconds as Autopsy begins his hunt of revenge. During the investigation, it will not only state the operator who wounded the operative but also what weapon or gadget was responsible for actually doing the damage.

Now, this identification is Autopsy's passive ability. His main ability is a micro drone swam. He releases the swam of tiny drones that he controls with his phone. Autopsy moves the swam around the map. When an enemy is in view, the drones preform an automatic scan that marks how much health that defender is at. The drones can scan the entire enemy team, but have a time limit before they shut down. The counter to the drones is Kaid. The drones cannot pass over electrified surfaces like barbed wire or a deployable shield that is currently electrified. Echo is another counter. His sonic burst will destroy the swarm of micro drones. The drones cannot see through smoke. Autopsy has two drone swarms. Autopsy has 1 armor and 3 speed. His symbol is a swarm of micro-drones.

Autopsy has two options for his primary weapon: Autopsy has one option for his secondary weapon: Autopsy's Gadgets:
 * AK 5 (Assault Rifle)
 * SKO-BULL (Semi-Automatic Shotgun)
 * CBJ-MS (Machine Pistol)
 * Micro-Reconnaissance Drone Swarm (Primary)
 * Flashbang or Claymore (Secondary)

Patriot
Patriot is a defending operator. He makes use of a large crate of extra gadgets for the other defenders. There is one extra of each gadget of each present defender, save Patriot. For example, if Kaid interacted with the crate- he could get one more Electroclaw. If Jaeger used it he'd get another Magpie, etc. Patriot cannot use the crate, which he has one of. Patriot has 3 armor and 1 speed. His symbol is a bull.

Patriot has two options for his primary weapon: Patriot has one option for his secondary weapon: Patriot's Gadgets:
 * PP-19 (SMG)
 * SKO-BULL (Semi-Automatic Shotgun)
 * CBJ-MS (Machine Pistol)
 * Ammo Crate (Primary)
 * Barbed Wire or Deployable Shield (Secondary)

Plant
Plant is a new map added in Operation Deep Breath. It is a water processing plant, which is being attacked by the White Masks to contaminate water supplies. Welcome to an industrial standoff.

M-Squadron - The Netherlands
Also known as BBE or the Unit Interventive Mariners, the M-Squadron is elite Dutch special forces consisting of only the trained marines of the Dutch Marine Corps. M-Squadron brings Rainbow their two best operatives: Clairvoyant and Ranger. Clairvoyant turns enemy gadgets against them while Ranger uses thermal goggles to see through smoke.

Clairvoyant
Clairvoyant is an attacking operator. She uses a portable laptop to hack into enemy gadgets- such as EDDs, Electroclaws, toxic mines, Magpies, laser cameras, jammers, gas grenades, etc.- and make them lethal to the defenders. She can turn the enemies' crutches against them. For example, she can make Kapkan's EDD against his entire team, or make Kaid's Electroclaws harm the defenders instead of the attackers. Clairvoyant can hack two enemy gadgets at once, with the exception of secondary gadgets like nitro cells. While using her laptop, Clairvoyant cannot use any guns or secondary gadgets. Taking out the computer is a lengthy process, so pick a safe place to lay low. When she's logged into the enemy mainframe, Clairvoyant gains a "Sixth sense"- as supported by her name. Clairvoyant can jokey around what she's hacking as many times as she wants, but she can only hack two things at a time. She can use one of her hacks on cameras too, allowing the team to view one camera; one Black Eye; or allowing herself alone to use one of Maestro's turrets. She can only hack gadgets using electronics of some sort. So she can't hack Tachanka's LMG or gadgets like that. EDDs and Smoke's VX are electronically activated, therefore they can be hacked. She could make an electrified room to protect against hard breachers a deathtrap. Or, she could make Jaeger's Magpies deactivate- allowing grenades to get tossed in where the defense figured was a safe hideaway. Her main counter is Blackout. If Clairvoyant's laptop is ever activated in the radius of one of Blackout's EMPs, her laptop will fry and any hacked gadgets will return to normal. Another counter is Eagle. The Serbian hacker reinforces all the gadgets with enhanced virus protection of his own creation. Therefore, if Eagle is on the enemy team- hacking a gadget takes twice as long. Clairvoyant has 1 armor and 3 speed. Clairvoyant's symbol is a circuit board.

Clairvoyant has two options for her primary weapon: Clairvoyant has one option for her secondary weapon: Clairvoyant's Gadgets:
 * RK 95 TP (Assault Rifle)
 * C7CT (DMR)
 * Glock 19 FA (Machine Pistol)
 * Blackhat (Primary)
 * Flashbang or Claymore (Secondary)

Ranger
Ranger is a defending operator. Ranger has a set of bulky, four eyed, thermal goggles attached to his helmet. He can flip them down and see through a thermal lens. He can see the heat signatures of all operatives. He can see through smoke and Candela flashes, but is still vulnerable to normal flashbangs. Ranger is a counter to Ying and smoke grenades but also a defending version of Glaz. Ranger can either use his SMG based off an M16 or use a hard-hitting drum-fed pump-action shotgun. Ranger has 1 armor and 3 speed. His symbol is a thermal camera.

Ranger has two options for his primary weapon: Ranger has one option for his secondary weapon: Ranger's Gadgets:
 * CAR-15 (SMG)
 * M500 V (Pump-Action Shotgun) (Mossberg 500 converted to take a 15 round drum)
 * Glock 19 FA (Machine Pistol)
 * L3 WS (Primary)
 * Impact Grenade or Bulletproof Camera (Secondary)

TEK - Hungary
A nuclear power plant within Hungary is under assault on new map "Collapse", and Rainbow relies on two new operators from TEK of Hungary. These operatives are Weep and Nerve. Weep specializes in using the "Brutality Projector" built into his shield to create a burning hell for the defenders while Nerve weaponizes Sarin to slowly shut down the attackers.

Weep
Weep is an attacking operator who uses a medium shield like Blitz or Fuze. His Edition 7 Brutality Projector Shield quite literally projects brutality. Built into the shield is a tear gas projector. There are canisters of tear gas on the inside of the shield. Weep has three charges to release the gas. When he does, large white clouds of tear gas fill the nearby area much like Smoke's VX gas. Both hostiles and friendlies exposed to the tear gas experience the same hell. White dots decorate the screen and darkness closes in around the screen as the victim's eyes squint- limiting vision. The victim suffers slower ADS and they cough and weep making it a little harder to hear. The effect is very severe for ten seconds after exposure but wears down after that. The effect is permanent, but the effect slowly gets better as time progresses. The clouds disperse slightly quicker than Smoke's VX and are the same size. Think of Weep as the attacker's answer to a Smoke. Weep has 2 armor and 2 speed. His symbol is the profile of an eye with a tear built up in the duct.

Weep has one option for his primary weapon: Weep has two options for his secondary weapon: Weep's Gadgets:
 * 7E BP Shield
 * P9RC (Semi-Automatic Pistol)
 * MP-9 (Machine Pistol)
 * Brutalitas Projektor (Primary)


 * Frag Grenade or Breaching Charge (Secondary)

Nerve
Nerve is a defending operator who uses Sarin as his gadget. He deploys a toxic mine working much like a claymore. When the very visible red lasers are crossed by an attacker, the mine releases a burst of colorless liquid that splatters onto the victim. The mine makes a loud noise when it goes off, so the attacker knows they got hit. The Sarin exposure goes through three stages over the course of the round. The immediate exposure leads to stage one which is slow speed and severely reduced ADS. The second and longest stage causes you to occasionally collapse onto he ground. In this third stage your vision is slightly reduced and you wobble almost like you were hit by a less-severe Grizmot mine. The third stage is the lethal one. Once stage three hits, you immediately fall into a DBNO stage. You bleed out at normal speed when slowing down the bleed out and bleed twice as fast when crawling or not holding in blood. Nerve has two Sarin mines, however they do have strong counters. The strongest counter to Nerve is Finka. If Finka activates her nanites they kill of the toxin plaguing any attackers. If any one is affected by the nanobots when they trigger the mine, the Sarin will be released but will be unaffected- essentially wasting the mine. Maverick and Twitch are also strong counters as Maverick can destroy the mine by burning it and Twitch's drone can shoot it. The mine cannot by destroyed by melee attacks or bullets and cannot be set off by them either. Explosives can destroy the mine, however. Whoever triggers the mine is effected even if there are others close by. They will not get Sarin on them. The mine is essentially a claymore in function. It is loaded with five little glass canisters of Sarin liquid. The camera projects three red lasers to trigger the mine when walked through. When it triggers, the panel swings open- hurling the Sarin vials at the attacker. They hit and the glass shatters- making an audible sound- and the Sarin is splattered over the victim. Nerve has 1 armor and 3 speed. His symbol is a nerve being ripped apart.

Nerve has two options for his primary weapon: Nerve has two options for his secondary weapon: Nerve's Gadgets:
 * KGP-9 (SMG)
 * M870 Slug (Pump-Action Shotgun) (Fitted with long barrel and full stock loaded with slugs).
 * P9RC (Semi-Automatic Pistol)
 * MP-9 (Machine Pistol)
 * Sarin Mine (Primary)
 * Barbed Wire or Bulletproof Camera (Secondary)

Collapse
Collapse is the final map of Year 7. Set in a nucellar power plant in the middle of a catastrophic meltdown, Collapse is the grand finale to Year 7.

PSU - United Arab Emirates
Operation Spearhead introduces the Police Special Unit of the UAE. The force employs recruits from numerous countries including Pakistan, Germany, Yemen, India, and Japan. Team Rainbow welcomes two new operatives: Raven and Quill. Raven jams hostile guns and Quill uses a poison trap. Operation Spearhead also sees a map called "Dubai" set in Burj Khalifa with a ominous sandstorm in the distance.

Raven
Raven is an attacking operator hailing from India. Raven uses cannisters full of a compound that creates a dense cloud of powder that jams enemy guns. When the grenade is thrown, it spews out the red-tinted cloud of powder. The powder gathers in whatever gun the enemy has equipped and jams it, making firing it impossible. The cloud's proximity is rather short and it only affects the gun equipped at exposure, however; if you draw your sidearm while in the cloud it will jam too. Once outside the cloud, the victim must clean the red powder out of their gun. It takes quite a while and is a distraction, kind of removing a GU needle or responding to a Logic Bomb. Raven is designed to jam the enemy guns so breachers can breach the objective with less resistance. The powder dubbed "Death Dust" only affects those exposed in a small radius, however; the cloud disperses at a slower rate than most gas does. Raven has 2 armor and 2 speed. His symbol is a pair of wings.

Raven has two options for his primary weapon: Raven has one option for his secondary weapon: Raven's Gadgets:
 * FAMAS L (LMG) (FAMAS equipped with 50-round drum)
 * HKG3 Bullpup (Assault Rifle)
 * Caracal Pistol (Semi-Automatic Pistol)
 * Death Dust (Primary)
 * Frag Grenade or Smoke Grenade (Secondary)

Quill
Quill is a defending operator. He places down a proximity mine on walls that, when crossed, showers an attacker in poison needles. The attacker falls immediately into a DBNO state. Now the attacker has a choice- wait for an ally and risk bleeding out, or pull the poison quills out one by one and revive yourself with a quarter of your health before being downed. The trap emits a low buzzing sound and can be easily spotted by IQ. Thatcher can also destroy it with his EMP grenade, Maverick can burn it, and Sledge can smash it. Normal bullets do not damage it but explosives do. The device is rather large and easy to spot, but hard to avoid. Quill has three to place down. Shield operators will not be downed if their shield is facing the device when it detonates and Montagne will not be downed if his shield is extended. Quill's needles are coated in the blood and blister agent known as Vinyl Arsine. Quill has 2 armor and 2 speed. His symbol is three of his poison needles.

Quill has two options for his primary weapon: Quill has one option for his secondary weapon: Quill's Gadgets:
 * MSMC (SMG)
 * USAS-12 (Automatic Shotgun)
 * Caracal Pistol (Semi-Automatic Pistol)
 * 3N/4E Vinyl Arsine Mine (Primary)
 * Barbed Wire or Bulletproof Camera (Secondary)

Dubai
Dubai is a new map introduced in Operation Spearhead. Set in the sky-scraping Burj Khalifa, the map has intense vertical gameplay in the light of day. Attackers start out on a balcony far below, forced to rappel up on the side of the world's tallest building- a city of paradise around them. In the far distance, an ominous sandstorm is brewing.

ARD 10 - Switzerland
Army Reconnaissance Detachment 10 is Switzerland's primary CTU. Team Rainbow requested two Swiss operators to join their ranks. Introducing Toxin and Fucina. Toxin uses Soman Compound to set the nerves of the defenders haywire while Fucina breaches from the inside to open up pathways to secure certain victory.

Toxin
Toxin is a defending operator. Toxin can throw sticky proximity-triggered grenades that stick to the surface they're thrown at. When an attacker crosses by it, it releases the Soman Compound. Soman is a nerve agent released from the grenade in a gaseous canary yellow cloud. The bright yellow gas targets the defender's nerves just like the Hungarian operative Nerve does with his Sarin. However, Toxin's Soman is not used for lethal purposes. When the grenade is triggered and the gas is spewed over the attacker, all their controls are reversed for a short time. So aiming on a controller is the right trigger instead of the usual left. And moving your joystick forward will move you backward. This disorienting backwardness reflects how nerve agents shut down different parts of the nervous system so your body doesn't do what your brain wants it to. After the Soman is spewed on the defender, a fine yellow powder covers the character- letting everyone know they're at their lowest. Toxin's main counter is Finka. If Finka uses her nanites, the effects of the Soman immediately wear off. Toxin has 2 armor and 2 speed. His symbol is the nerve agent symbol.

Toxin has two options for his primary weapon: Toxin has two options for his secondary weapon: Toxin's Gadgets:
 * SG 550 (Assault Rifle)
 * FP6 (Pump-Action Shotgun)
 * SIG Pro (Semi-Automatic Pistol)
 * MTE 224 VA (Machine Pistol)
 * Soman Compound Charge (Primary)
 * Barbed Wire or Impact Grenade (Secondary)

Fucina
Meaning "Forge" in Italian, Fucina is a defending operator. She makes use of a special charge she can put on a reinforced wall. The charge uses acid to burn a large hole in the reinforced steel and drywall. Once the process of melting a doorway in the reinforcement is complete, Fucina must go up to the wall and use a break n' rake to tear down the melted material and the expended charge. She uses her break n' rake when tearing down wooden barricades as well. Once she tears down the melted material it reveals a doorway for any operator to walk through. Fucina forges the objective to better suit her team, so they can roam how they need to secure victory. Fucina has three acid charges, made up of nitric acid and water. Her breaching charge is called the HNO3 Corrosive Acid Demolition Charge. Fucina has 3 armor and 1 speed. Her symbol is a melting reinforced wall.

Fucina has two options for her primary weapon: Fucina has two options for her secondary weapon: Fucina's Gadgets:
 * Spectre M4 (SMG)
 * FP6 (Pump-Action Shotgun)
 * SIG Pro (Semi-Automatic Pistol)
 * MTE 223 VA (Machine Pistol)
 * HNO3 CADC (Primary)
 * Barbed Wire or Nitro Cell (Secondary)

FEAM - Mexico
The Fuerzas Especiales de Alto Mando is Mexico's shield against the White Mask threat. Joining team Rainbow, are two Mexican operatives: Cicada and Guerrero. Cicada uses a drone to create auditory chaos while Guerrero uses a simple grenade launcher to demolish terrorist threats. A new urban map "Juarez" is added in Operation Strong Stone.

Cicada
Cicada is an attacking operator making his mark with a siren drone. The Cicada X1Z hover drone can be piloted by Cicada's phone into enemy territory where it can release a blast of auditory hell. When the siren burst is activated- the X1Z releases a jumble of white noise, sirens, and deafening sounds all rolled into one to achieve auditory hell. The X1Z's siren burst can be activated 2 times per drone- Cicada has two drones- and the blast of noise lasts 10 earsplitting seconds. Cicada's purpose is to blast so much noise into a room that a breach or rush cannot be easily heard, deafening the defenders to allow an easy siege. Cicada has 2 armor and 2 speed. His symbol is a cicada.

Cicada has two options for his primary weapon: Cicada has one option for his secondary weapon: Cicada's Gadgets:
 * FX-05 Xiuhcoatl (Assault Rifle)
 * PSG1 (DMR)
 * P7 (Semi-Automatic Pistol)
 * Cicada X1Z (Primary)
 * Flashbang or Claymore (Secondary)

Guerrero
Meaning "Warrior" in Spanish, Guerrero is an attacking operator using a simple but effective 40mm six-capacity revolving grenade launcher. Guerrero only has the one cylinder of 40mm grenades to use. He cannot reload, even though his character model has a belt of blue-tipped 40mm grenades over his chest. Guerrero may seem too much like Zofia, but that is not the case. Zofia's concussion grenades are very different from the frags Guerrero uses and Zofia's impact grenades explode on contract while Guerrero's grenades have a fuse. Guerrero is designed to load a room with a ton of grenades to force the defenders out, allowing the assault to rush forward and take control of the objective and gain the stronghold used previously by defense. Guerrero is not supposed to kill or wound defenders, he's supposed to get them away so the attack can play defense and protect the objective. He puts defenders where they don't want to be. Guerrero has 3 armor and 1 speed. His symbol is a frag grenade going off, with light seeping out of it as it explodes.

Guerrero has two options for his primary weapon: Guerrero has one option for his secondary weapon: Guerrero's Gadgets:
 * FX-05 Xiuhcoatl (Assault Rifle)
 * 1100 (Pump-Action Shotgun)
 * P7 (Semi-Automatic Pistol)
 * Milkor MGL 40mm Multiple Grenade Launcher (Primary)
 * Claymore or Breaching Charge (Secondary)

Juarez
Juarez is a new map set in the urban, crime-filled slums of Juarez.

ATS - India
Indian ATS operators join Team Rainbow. Introducing Galva and Bengal. Galva covers her team's flank with electro traps while Bengal uses a flying drone to know exactly where everything is.

Galva
Galva is an attacking operator who covers her team's flank like Nomad. Galva places pressure-activated mines. When stepped on by a roaming defender, the mine releases a massive spook of electrified barbed wire. This wire covers three times more area than standard wire and is electrified and deals standard electric damage. Her GWPAT "Galvanized Wire Pressure Activated Trap" is a roamer's worst nightmare. Galva has 1 armor and 3 speed. Her symbol is curled barbed wire.

Galva has two options for her primary weapon: Galva has one option for her secondary weapon: Galva's Gadgets:
 * CAR-816 (Assault Rifle)
 * Amough Carbine (SMG)
 * 9mm 1A (Semi-Automatic Pistol)
 * GWPAT (Primary)
 * Flashbang or Claymore (Secondary)

Bengal
Bengal is a defending operator. Bengal uses a large tablet to operate a flying drone much like that of Lion known as the AA-JESTER. Bengal's drone cannot be piloted and is just used for its tactical abilities. When Bengal opens his tablet, there is an image of the map layout with the ability to cycle between floors with the fire button. Pressing the ability button with the tablet open will use a 2-use scan of the entire map. During the duration of the lengthy scan- any attackers breaking barricades, shooting, breaching, or being hit are pinged on the minimap like display. The attackers aren't pinged, but their location is represented by red dots on the tablet. They are pinged on the tablet for five seconds. Bengal's drone also identifies where every drone is located, meaning he is a great counter to all drones and especially Twitch. Bengal has 2 armor and 2 speed. His symbol is a tiger.

Bengal has two options for his primary weapon: Bengal has one option for her secondary weapon: Bengal's Gadgets:
 * MSMC (SMG)
 * Amough Carbine (SMG)
 * 9mm 1A
 * AA-JESTER (Primary)
 * Deployable Shield or Bulletproof Camera (Secondary)

GSG 9 and GROM - Germany and Poland
Germany and Poland make a comeback in Operation Brass Tide. Rainbow welcomes a new German attacker and a new Polish defender with open arms. Introducing Sentry and Opos. Sentry is the master watchdog of GSG 9 forces who uses his crude cameras to watch the defense while Opos uses trickery to bait enemies into walking right into a deadly trap. Operation Brass Tide brings a new map called "Cathedral"- set in a massive Berlin church.

Sentry
Sentry is an attacking operator hailing from German GSG 9. He uses homemade, crude "Sticky Cameras" he can throw like Valkyrie's Black Eyes to observe from his phone. Unlike his Navy SEAL counterpart, Sentry's sticky cams cannot be viewed by the entire team in-game, however; when a player is dead they can view them through observation tools. The cameras are crude little devices coated in a homemade sticky compound. Sentry chucks them at a surface, which they stick to. A little light on the exposed circuit board flashes red when it is being used. They are quite small, but still larger than Black Eyes. Sentry is aimed to give the attackers another way of recon. Drones are good, yes, but it doesn't hurt to have a few eyes in the sky. Sentry has three cameras at his disposal. Sentry has 2 armor and 2 speed. His symbol is the silhouette of Sentry's helmet with white eyes beneath, the left one larger and having camera lenses in its iris.

Sentry has three options for his primary weapon: Sentry has one option for his secondary weapon: Sentry's Gadgets:
 * G3 (Assault Rifle) (Equipped with 50-Round Drum)
 * MG4 (LMG)
 * M870 (Pump-Action Shotgun)
 * P12 (Semi-Automatic Pistol)
 * "Wächter" Sticky Cameras (Primary)
 * Smoke Grenade or Flashbang (Secondary)

Opos
Opos is a defending operator hailing from Poland's GROM. His name means "Possum" in Polish. Opos plays dead, he plays possum. His ability allows him to lay down as if he was lying dead on the ground even though he is completely alive and well. He does not appear downed, he appears dead. Lying flat on the ground, dead. He still appears alive in the operator bar, meaning if he was spotted by drones it could be a tell-tale sign he's not dead. Opos is the death trap of those attackers who don't pay attention to what bodies have already hit the ground. An attacker may rush past Opos, who may simply stand up and put a bullet in that attacker's skull. Or, Opos could use his hostage ability.

If an attacker walks over him, Opos gains points for "Fooling" the attacker. A fooled attacker can be snuck up to and taken hostage. Opos kicks out their legs and grabs ahold of them, holding his pistol to their head. He shushes them and holds them in front of him like a meat shield, kind of how Panther can use dead bodies as a soft shield. Opos doesn't exactly do the same thing though. While holding the hostage, Opos moves at 3 speed- meaning his high mobility is compromised while taking a hostage. He is also very vulnerable from the back. The hostage Opos has taken cannot be seen by the attacking team so a hostile can't just follow their teammates position to pick off Opos, however; Opos is pinged when he takes a hostage. But why take a hostage in the first place? Well the slow speed and vulnerable back have a benefit. If Opos walks through a doorway with an EDD or walks onto a Welcome Mat, the hostage will be killed or downed by the gadget instead of Opos. The hostage is an extra layer of protection, a second chance. Normal explosives will kill both the hostage and Opos, however; there is no team kill penalty if the hostage dies in Opos' possession. If flashbangs go off near Opos when he is holding an attacker as a hostage, he automatically covers his face with their back when the flashbang goes off. This prevents Opos from being blinded and disoriented but his hearing is still impaired. Opos can hit the gadget activation button at any time to shoot the hostage in the head and kill them. Opos has 1 armor and 3 speed. His symbol is pistol rounds arranged in interlocking circles.

Opos has three options for his primary weapon: Opos has one option for his secondary weapon: Opos' Gadgets:
 * PM-84 (SMG)
 * MSBS 5.56B (Assault Rifle)
 * FO-12 (Semi-Automatic Shotgun)
 * RG15 (Semi-Automatic Pistol)
 * Apparent Death (Primary)
 * Barbed Wire or Impact Grenade (Secondary)

SFG - Belgium
The Special Forces Group of Belgium grants Rainbow two operatives from its ranks: Photon and Fission. Both specializing in radioactive equipment, the Belgian operators prepare the defense of a French nuclear submarine on the new map "Sub".

Photon
Photon is an attacking operator. She is a shield operator, using a medium-sized ballistic riot shield. Her shield's clear section has a screen built into it to show the projection from the x-ray sensor on the shield's body. Photon's ability can be used unlimited times but is on a cooldown like Lion's drone. When her ability is used, Photon's x-ray scanner on her shield scans through soft walls, wooden barricades, or bulletproof barricades. to outline the skeletons of operators- friendly and hostile- inside. Like Pulse, Photon's x-ray scanner does not show the difference between friendlies and hostiles when scanned. The x-ray also outlines metal objects- outlining where reinforced walls and hatches are as well as outlining barbed wire, deployable shields, and Rtila Electroclaws. Photon is not only used to locate threats like a small-scale Lion, but also locate how metallic objects are used to fortify the room and the best ways to breach. Photon cannot use her weapon while scanning. The x-ray cannot scan through reinforced walls. Photon has 3 armor and 1 speed. Her symbol is a skeletal rib cage.

Photon has one option for her primary weapon: Photon has one option for her secondary weapon: Photon's Gadgets:
 * E12/13 XRBS (Ballistic Shield)
 * Five-Seven (Semi-Automatic Pistol)
 * E12/13 X-Ray Scanner (Primary)
 * Flashbang or Claymore (Secondary)

Fission
Fission is a defending operator making use mark with gamma radiation. Fission deploys a device onto walls or floors that drills four small holes into the surface. This device bleeds gamma rays into the opposite room. Any attackers that cross into the radiation projector's area of effect are slowed to the speed Montagne holds when using his extended shield. This 4 speed is temporary but does last quite a bit. The slow speed is caused by the radiation poisoning and the longer you are being penetrated by the "Gamma Ray Laser", the longer the slowness will last. Fission has 2 armor and 2 speed. His symbol is a classic radioactive symbol.

Fission has two options for his primary weapon: Fission has one option for his secondary weapon: Fission's Gadgets:
 * FNC Carbine (Assault Rifle)
 * FN TPS (Pump-Action Shotgun)
 * Five-Seven (Semi-Automatic Pistol)
 * GRL (Primary)
 * Bulletproof Camera or Nitro Cell (Secondary)

Sub
Sub is a new map set inside a massive, non-submerged French nuclear submarine with terrorist boats surround it with narrow planks connecting the boats to the submersible. The attackers either spawn on the low levels of the sub's exterior, on the boats, or on the sub's roof.

SIU - Finland
In the snowy lands of Finland, ghosts live. These frozen ghosts are the Police Rapid Response Unit or the SIU. They are Finland's defense to terrorists and they stop at nothing to get the job done. If that means freezing in the burning cold snow, than so be it. The SIU offers Rainbow their best. Introducing Bear and Ghost. Bear stops at nothing to reach the objective and quickly defend it, so barricades won't stop this behemoth. Meanwhile, Ghost slips into the shadows like he was never even there.

Bear
Bear is an attacking operator taking his name from the nickname of SIU- Bear Squad. Bear is a beast who can smash through wooden barricades with one hit from a massive battering ram and then place two reinforcements just like any defender. Bear smashes into the objective with his battering ram before quickly throwing up two metal reinforcements to defend the objective from the defenders. When Bear removes a barricade, he smashes it with his battering ram- which replaces a secondary weapon. He can also bash soft walls with his battering ram to break larger lines of sight into walls. Bear has 3 armor and 1 speed. His symbol is a bear.

Bear has two options for his primary weapon: Bear has one option for his secondary weapon: Bear's Gadgets:
 * RK 62 (Assault Rifle)
 * Kk 62 (LMG)
 * Battering Ram
 * Deployable Reinforced Walls (Primary)
 * Breaching Charge or Frag Grenade (Secondary)

Ghost
Ghost is an attacking operator who hides in plain site. Ghost wears an experimental outfit with special panels that change how light is viewed to render himself invisible. Ghost can activate his ability as many times as he wants, but there is a cooldown after each use. Ghost presses a button on his glove which activates the panels. When the panels are activated, they flash brightly before he vanishes. The invisibility lasts 20 seconds per charge. If Ghost is standing completely still he is completely invisible, but if he moves he is still slightly cloaked but can be seen at most angles. Ghost can throw things or break things while invisible, but any shooting will end the charge. Pulse and Raptor can still easily locate him, however. Ghosts has 1 armor and 3 speed. His symbol is a black human silhouette, flickering away kind of like Vigil's icon but on a human silhouette.

Ghost has two options for his primary weapon: Ghost has one option for his secondary weapon: Ghost's Gadgets:
 * SCAR PDW (SMG)
 * Kk62 (LMG)
 * OTs-38 (Double-Action Revolver)
 * Aave 39 LRP (Primary)
 * Smoke Grenade or Flashbang (Secondary)

JTF-2 and SAT - Canada and Japan
Operation Crimson Wave brings the return of the Canadian Joint Task Force 2 and Japan's Special Assault Team, with both offering another defending operator to the table. Introducing Root and Ronin. Root makes use of a special compressed air device to counter grenades while Ronin uses highly modified S-Mines to blind the attackers. Operation Gelid Wave also introduces a new map: Casino.

Root
Root is a defending operator hailing from Canada. Root can deploy one of three of his M96 "Wolverine" AGS or "Anti-Grenade Systems". Much like Jaeger's Magpie Active Defense System, Root's Wolverines counter grenades to a massive extent. When deployed, the Wolverine "Roots" itself into the wall or floor. The Wolverine itself is a small sensor device with a blinking blue light. The motion sensor is a moving camera and a barrel attached to the device moves around with it kind of like the Magpie does. Attached to the barrel is a tube that connects to a large red air tank. The main device drills itself to the wall like a bulletproof camera and deploys pistons to keep it in place. The tank drills itself into the wall with pistons as well. Because of this, the Wolverine is much more durable than Jaeger's Magpies. The Wolverine cannot be destroyed by Maverick's blowtorch or Twitch's drone. Bullets do not damage it and it will take two hits from Sledge or from explosives to break the pistons and destroy it. It cannot be shut down by Thatcher's EMP if the EMP grenade enters the line of sight of the Wolverine. It will be hurled back to harm the attackers. If not, the EMP will disable it. Mist's soft bombs will always disable it and the graphite bombs cannot be blown back. It can also blow back Ying's Candelas, Scorpion's incendiary grenade, frag grenades, smoke grenades, or flashbangs. But what limits the power level of the Wolverine? Well, each AGS can only be used three times until it runs out of air and is useless.

When a grenade enters the line of sight of a Wolverine, the AGS hurls compressed air at the grenade like an Airjab. The blast of air pushes the grenade back right where it was thrown. It is thrown back quick, but can go off midair. If Fuze's cluster charge is deployed, the Wolverines will push the sub-grenades around the room- making Fuze a soft counter. If Fuze goes after a Wolverined room, it could result in a guarantied death of everyone inside. Root might seem like a better version of Jaeger, but don't think of him this way. Root has big differences. Root's device works differently first of all, but that's irrelevant for gameplay. It takes longer to deploy, can make Fuze more powerful, can use grenades against the enemy instead of destroying them, it is more durable, Root only has three, and they have a limited tank of air. Root uses an air device to throw back grenades, thus making the attacker's advantage- their undoing. Root is an effective anchor when used with his Canadian heavy assault rifle also used by Spanish operator Jackal or his sawed-off semi-automatic shotgun. His suppressed American PDW is also a buzz saw in close quarters, making Root a menace to be feared. Root has three armor and one speed. Root's symbol is an oak tree.

Root has three options for his primary weapon: Root has one option for his secondary weapon: Root's Gadgets:
 * AAC Honey Badger (SMG)
 * Super 90 (Semi-Automatic Shotgun)
 * C7E (Assault Rifle)
 * Mk1 9mm (Semi-Automatic Pistol)
 * M96 Wolverine AGS (Primary)
 * Barbed Wire or Impact Grenade (Secondary)

Ronin
Ronin is a defending operator hailing from Japan. He uses pressurized S-Mines, modified to contain pellets of black ink rather than explosives. The S-Mine works just like a usual AP variant. When tripped, the tiny mine bounces into the air, however; instead of exploding the mine splatters a wave of ink over the attacker's face. Nearly their entire field of view is impaired by jet black ink and they have to take several valuable seconds to wipe the ink out of their eyes. The device is dubbed the "AVIS" standing for "Anti-Vision Ink Splatter". When deployed, Ronin uses a drill to drill a little hole in the floor which he places the bouncing mine in to conceal it. Ronin can use his hulking Japanese LMG, a silenced variant of the MP5 SMG previously used by Echo, and the standard issue Japanese shotgun previously used by Germany in the form of the M870. Ronin has 2 armor and 2 speed. His symbol is an S-Mine.

Ronin has three options for his primary weapon: Ronin has two options for his secondary weapon: Ronin's Gadgets:
 * NTK-62 (LMG)
 * MP5SD (SMG)
 * M870 (Pump-Action Shotgun)
 * P229 (Semi-Automatic Pistol)
 * Bearing 9 (Machine Pistol)
 * AVIS S-Mine (Primary)
 * Claymore or Barbed Wire (Secondary)

Casino
A large casino in Tokyo is the setting for this new map.

BERKUT
The Ukrainian CTU, BERKUT is the Squad of Militsiya of Special Assignments. BERKUT offers Rainbow their best: Karatel and Kistka. Karatel uses a less-lethal shotgun while Kistka breaks the bones of the attackers. Operation Rust Shot also introduces a new map: Ghost Town. Set in the reactor ruins of Chernobyl, White Masks prepare to use the plant to spread their Bubonic substance. Rainbow needs the best of the best.

Kistka
Kistka- name meaning "Bone" in Ukrainian- is a defending operator with her hands in the trap department. Kistka uses a mine that deploys a tripwire, just like my reworked Bandit concept. Kistka's tripwires are more of a trap that actually "traps" you instead of harming you. When you pass over one of Kistka's wires, it snaps and wraps tightly around you leg and traps you. The wire wraps so tightly around your leg it actually cracks the bone. When running through, you hear a snap as the nearly invisible wire breaks and lashes tightly around your leg. You pull back slightly as the cord binds you to the wall the mine is affixed to. You grunt with pain as you struggle with the wire wrapped so very tightly around your leg. When the cord first traps you, there is a loud snap as your bone begins to break. You look around and see a pair of wire cutters duct taped to the mine itself. You grab them and cut the wire. As you can see, this animation is extremely long. However, you aren't pinged when the wire is tripped and the sound isn't extremely loud- but Kistka is notified when a wire is tripped. Kistka left the victim a way out, the whole idea being- that she can kill you before you use her gift. Kistka toys with her victims. Kistka's tripwires are mostly used for slowing down the attackers but they can also be used as a death trap. Working well with Smoke, Kistka could direct Smoke to place VX grenade under the wire so he could activate it once someone's caught- giving them a brutal and toxic death as they struggle to escape the binds of the crude wire. Kistka's wire slows you down, traps you, and breaks your bones. Good thing she left a way out. Kistka has three tripwires. Lynx has 1 armor and 3 speed. Her symbol is a shattered bone.

Kistka has two options for her primary weapon: Kistka has two options for her secondary weapon: Kistka's Gadgets:
 * SR-2 Veresk (SMG)
 * MTs255 (Revolving Shotgun)
 * Fort-17 (Semi-Automatic Pistol)
 * MP-412 REX (Double-Action Revolver)
 * FRACTURE 7 (Primary)
 * Nitro Cell or Impact Grenade (Secondary)

Ghost Town
Set in the abandoned radioactive town of Chernobyl, nearby the failed reactors- a worn-down factory serves as a White Mask stronghold.

SOF - Singapore
Singapore's CTU- known as the SOF- joins Rainbow with two new operators: Charge and Blackout. Charge makes his mark with magnetism while Blackout shorts out attacking gadgets.

Charge
Charge is an attacking operator using magnetic grenades designed for corner-clearing. Charge's grenades are baton-like in shape. When he throws it, he pulls both ends apart- revealing a glowing blue center segment. This replaces the fuse on a normal grenade as the magnetic stick grenade is now activated. Charge chucks the baton-like projectile and it magnetically locks to the nearest metal surface. The magnetic grenade can be used to clear corners, destroy barbed wire and deployable shields, Castle's barricades, or destroy Tachanka's LMG and other gadgets in the blast zone. Charge can also easily destroy Mira's windows with the magnetic grenade.

However, Charge also is a hard breacher. Like Ying, he doesn't have to toss his grenade. He can deploy it on either side of a reinforced wall or hatch as well as a Garrison wall. The magnet is strong enough to stick through the drywall of a reinforced wall and if he deploys it this, way he presses a green button in the center of the baton that then turns red as he sticks it to the wall. It is then remotely detonated from a distance like a hard-breaching breach charge. It blows a medium size hole in the wall in a circular shape. You can crouch walk through it if the grenade is positioned at the very bottom of the wall. If Charge is to blow an entire reinforced hatch, he doesn't remotely detonate it- as he just needs to throw it into the hatches direction. The "Magnetic Breaching Grenade" then magnetically locks onto the hatch and blows it out. Charge has 1 armor and 3 speed. His symbol is one of his baton-like grenades with electricity crackling around it.

Charge has two options for his primary weapon: Charge has one option for his secondary weapon: Charge's Gadgets:
 * SAR 21 (Assault Rifle)
 * CMCR (DMR)
 * PS-01 (Semi-Automatic Pistol)
 * Polie "Rupture" X5 MBG (Primary)


 * Flashbang or Claymore (Secondary)

Blackout
Blackout is a defending operator who uses an electrical disruption device just like her attacking counterparts in Thatcher and Mist. Blackout uses a single shot grenade launcher loaded with EMP grenades. The grenades are coated in a sticky foam like Ela concussion mines or Nomad's Airjabs. When fired, the EMP grenade sticks to a surface and lets out a permanent electromagnetic pulse that disables all gadgets in it's radius until the sticky grenade is destroyed. The grenade can be shot or exploded to be destroyed. Drones, including that used by Twitch, will short out if entering the radius of the EMP. Other electronic devices cannot be activated in the radius of the EMP, meaning she counters hard-breachers. Hibana's pellets, Thermite's charge, and other electronic devices will not be destroyed- they just won't activate until after the EMP is destroyed. Blackout is equipped with three EMP grenades. Blackout has 2 armor and 2 speed. Her symbol is a typhoon.

Blackout has two options for her primary weapon: Blackout has one option for her secondary weapon: Blackout's Gadgets:
 * CPW (SMG)
 * Ultimax 100 (LMG)
 * PS-01 (Semi-Automatic Pistol)
 * HK69A1 (Primary)
 * Barbed Wire or Impact Grenades (Secondary)

AFEUR - Columbia
The shield of Columbia, the AFEUR brings Rainbow two new operatives: Scorpion and Reyna. Scorpion uses an incendiary device to burn out defenders while Reyna uses a biohazard agent to infect the eyes of the attackers.

Scorpion
Scorpion is an attacking operator. He makes use of a device that releases foam just like Ela's Grizmot mines. Scorpion can throw his sticky charge to walls, floors, or ceilings. He then remotely detonates it, which causes the charge to hurl an incendiary grenade into the room on the other side of the deployed surface. The grenade detonates on impact and creates a massive pool of fire that will burn and rapidly kill anyone who touches it. The fire- like that of Dragon- can also be spread, so if you are caught on fire you're best to stay away from the rest of your team. Doc can quickly cancel out the burning from a distance, acting as a counter. Jaeger's Magpies can destroy the grenade as long as it is hurled in the Magpie's line of sight. The fire can kill the hostage, so Scorpion and Fuze are still not great choices for that gamemode but great ones for High Value Target- introduced in Operation Rouge Lightning. Scorpion has 2 armor and 2 speed. His symbol is a scorpion.

Scorpion has two options for his primary weapon: Scorpion has two options for his secondary weapon: Scorpion's Gadgets:
 * IWI ACE (Assault Rifle)
 * M110 SASS (DMR)
 * Cordova (Semi-Automatic Pistol)
 * M10 (Machine Pistol)
 * FLARE E5 Incendiary Grenade Charge (Primary)
 * Breaching Charge or Claymore (Secondary)

Reyna
Reyna is a defending operator. She throws cannisters of a biohazard agent that infects the eyes of the attackers. The cannister works like a normal attacking smoke grenade. She throws it and it soon goes off. It releases a putrid cloud of a blueish grey gas. When exposed to the gas attackers are near sighted. Everything at a distance is extremely blurry. Reyna has three cannisters and after exposure, the near slightness lasts around twenty seconds. Reyna has 1 armor and 3 speed. Her symbol is a cloud with an eye inside it.

Reyna has two options for her primary weapon: Reyna has two options for her secondary weapon: Reyna's Gadgets:
 * SAF (SMG)
 * Uzi E (SMG) (Equipped with stock and 50-round drum)
 * Cordova (Semi-Automatic Pistol)
 * M10 (Machine Pistol)
 * FOG NSBA (Primary)
 * Impact Grenade or Barbed Wire (Secondary)

Office
A new map for Operation Hot Shot is set in an office building.

GSUTR and Navy SEALs - Ireland and United States
Rainbow's Grim Sky program returns alongside a new SEAL operative. With two new defenders hailing from Ireland and the US, Rainbow has some new tricks up its sleeve. Introducing Smith and Leech. Irish police operative Smith uses a special bulletproof drone while Leech uses hollow point rounds to bleed out the enemy.

Smith
Smith is an attacking operator hailing from Ireland. He uses a special drone with a bulletproof shield around it. It has slightly reduced vision but is completely bulletproof. It can, however; be destroyed by explosives. Smith has two of these armored drones. They are designed to be permanent cameras for the attackers because of how hard they are to destroy. They can ID an entire team and locate the objective without even being hit.

However, Smith has a second ability. His secondary weapon- a taser- can shoot 15-foot prongs at defenders. When wielding the taser, Smith walks quieter. Not silent like Caveria or near silent like Panther but still much quieter than normal crouch walking. When the prongs hit a defender, they spasm and collapse to the ground. They are in a temporary DBNO state. Smith slips on brass knuckles and beats the helpless defender for a minute. The process is loud with some screaming. Afterward, one random defender is identified and pinged. The process takes way longer than the interrogations preformed by Caveria or Panther. It also has the worst level of effectiveness. Smith is an attacker able to use a sniper rifle, being he usually keeps his distance. The rifle supports reflex and holographic sights as well as a 2x scope. Smith has 2 armor and 2 speed. His symbol is a pair of prongs.

Smith has three options for his primary weapon: Smith has one option for his secondary weapon: Smith's Gadgets:
 * Accuracy International Arctic Warfare (Bolt-Action Sniper Rifle)
 * M3 (Pump-Action Shotgun)
 * AUG A2 (Assault Rifle)
 * Taser
 * DN6 Bastion (Primary)
 * Smoke Grenade or Flashbang (Secondary)

Leech
Leech is a defending operator and part of the Navy SEALs. He uses hollow-point rounds loaded into an under-barrel pistol attached to his primary weapon. The hollow points deal low damage, but cause the victim to continually bleed out slowly over time. Leech is effective in keeping enemies up close. No longer can an attacker move for a better foothold. No. Not if that attacker was hit by Leech. They'll bleed out before they can take another shot. Leech has 2 armor and 2 speed. His symbol is a squashed hollow point round.

Leech has three options for his primary weapon: Leech has one option for his secondary weapon: Leech's Gadgets:
 * MCX (SMG)
 * Scar PDW (SMG)
 * SPAS-12 (Semi-Automatic Shotgun)
 * D-50 (Semi-Automatic Pistol)
 * Hollow Points (Primary)
 * Impact Grenade or Nitro Cell (Secondary)

STG - New Zealand
Introducing New Zealand STG. New Zealand offers Rainbow two of their best operatives: Hammer and Hakawai. Hammer busts open objectives with C4 while Hakawai hears everything from a mile away.

Hammer
Hammer is an attacking operator who makes his mark with C4. Being the only attacker with remote explosives like the nitro cells used on defense, Hammer breaches the objective in a whole other way. He can place four blocks of sticky C4 around the map. He can set all four at once before remotely detonating them all at the same time, or use them individually or in pairs or trios. Hammer could surround a few soft walls and a ceiling with C4 combined with a breaching charge and then detonate them. The defenders will see three walls and a ceiling explode in an instant. Hammer's C4 cannot blow up reinforced walls though. Hammer has 2 armor and 2 speed. His symbol is an explosion.

Hammer has three options for his primary weapon: Hammer has one option for his secondary weapon: Hammer's Gadgets:
 * Mars-L (Assault Rifle)
 * L2A1 (LMG)
 * Ballistic Shield
 * G2 (Semi-Automatic Pistol)
 * C4 (Primary)
 * Breaching Charge or Frag Grenade (Secondary)

Hakawai
Hakawai is a defending operator named after the mythological bird of the same name. The bird was heard and not seen, and Hakawai uses her sound manipulation devices to hear things when she is not seen. Hakawai can place down two electronic devices on floors that amplify all sound in their fairly large radius. So footsteps on the other side of the wall will sound like drums. Maverick's torch will be loud and obvious. The breaching of a wooden door barricade will sound like a bomb going off. Hakawai makes silent tactics useless. Hakawai has 1 armor and 3 speed. Her symbol is the Hakawai bird.

Hakawai has two options for her primary weapon: Hakawai has one option for her secondary weapon: Hakawai's Gadgets:
 * PM2 (SMG)
 * SG-CQB S (Pump-Action Shotgun) (Sawed-Off, stockless variant with fixed foregrip)
 * G2 (Semi-Automatic Pistol)
 * V4 Amp (Primary)
 * Barbed Wire or Impact Grenade (Secondary)

NAPO - Iran
The Counter-Terrorism Special Force is Iran's elite police unit centered on neutralizing terrorist threats in the Persian regions. NAPO offers Rainbow two operators: Pilgrim and Sphynx. Pilgrim follows his faith as well as his watch to find exactly where he needs to go while Sphynx is always keeping an eye on the assault. Operation Elder Branch also introduces a new map: Embassy.

Pilgrim
Pilgrim is an attacking operator. Pilgrim uses a watch-like device that displays soundwaves. When Pilgrim nears any sound, the waves are shown to direct Pilgrim in the direction of the sound. His suit has several amps on it so any sound is picked up on so Pilgrim can read its signature from a safe distance. For example, if Vigil is approaching- Pilgrim can look at his watch to see the soundwaves from Vigil's footsteps before Vigil even steps into the same hallway. Pilgrim can only use his sidearm while using his watch just like IQ. Pilgrim is a religious man who believes his NAPO service is the only way to prove his faith. Pilgrim has 1 armor and 3 speed. His symbol is soundwaves.

Pilgrim has two options for his primary weapon: Pilgrim has one option for his secondary weapon: Pilgrim's Gadgets:
 * KH-2002 (Assault Rifle)
 * Type CQ (DMR)
 * PC-9 ZOAF (Semi-Automatic Pistol)
 * 85 "Abraham" ASD (Amplified Sound Detector) (Primary)
 * Smoke Grenade or Flashbang (Secondary)

Sphynx
Sphynx is a defending operator. She provides the entire team with a new set of cameras- this time outside. Just like normal cameras, Sphynx's V1 "Ibis" cameras are pre-deployed on are on set locations on each map. There are five cameras pre-deployed all together in various outdoor positions. Some are on the bottom of walls, on cars, on window sills to watch rappelers, or on the roof. The entire team can access these cameras. Unlike normal cameras, they don't flash when in use. They are slightly bullet resistant and take a couple more shots to break. The Ibis cameras can be used to ping from the defender's phone just like any other camera, however; Sphynx can use the gadget button to preform her primary ability. When she activates her ability, Sphynx pulls out her phone and opens an app kind of like what Dokkebi does on her tablet. Sphynx can select two of her cameras to act as a motion sensor. She can jokey this around as much as she wants. An Ibis activated as a sensor flashes red when being viewed. When an enemy enters one's proximity, the camera releases flashes of red light in a large radius and beeps at a moderate volume. Sphynx gets points when one is crossed, letting her know an enemy is coming from a certain place. Sphynx allows the defenders to see outside, see where the enemy is entering from, or set off a motion sensor when enemies enter through windows. Sphynx has 3 armor and 1 speed. Her symbol is an ibis.

Sphynx has two options for his primary weapon: Sphynx has one option for his secondary weapon: Sphynx's Gadgets:
 * Star Z84 (SMG)
 * FB PM-63 (SMG)
 * PC-9 ZOAF (Semi-Automatic Pistol)
 * Ibis V1 Cameras (Primary)
 * Nitro Cell or Deployable Shield (Secondary)

Embassy
A new map set in a US embassy in Iran that's under siege by White Masks.

LCOD - United States and Russia
The Ladon Covert Operations Department is Rainbow's black operation program for those operations that need to go under-the-radar. LCOD employs operatives from different nations to carry out black operations such as assassination of high-value targets that could become potential terrorist threats in the future. They are Rainbow's manhunters. LCOD's name comes from two things. The first is Greek Mythology's Ladon- a multi-headed dragon like creature. The second is the acronym "LCOD" which stands for "Likely Cause of Death" referencing that if LCOD is after you, they will be your likely cause of death. LCOD makes use of many battle-hardened operatives but its two best operatives are those of the Russian Alpha Group and the United States Air Force EST. LCOD introduces Raptor and Volk. Raptor breaks the enemy's flank with ease while Volk uses a crude IED to shower foes in deadly sparks.

Raptor
Raptor is a defending operator of USAF EST. Raptor, named after the jet of the same name, makes use of a special jammer worn on his person that makes him invisible to the aerial drones used by attackers to identify is an enemy exits the building. Raptor can exit the building at any time after the spawn peek delay has finished. Raptor can rappel on the sides of buildings an essentially remain outside without being detected. He can remain on the side of the building and wait for the objective to be secured before beaching and eliminating the attackers or just go outside and flank the attackers. For his role as being an attacker for defense, Raptor has two assault rifles. Raptor has 1 armor and 3 speed. His symbol is an F-22 Raptor.

Raptor has three options for his primary weapon: Raptor has two options for his secondary weapon: Raptor's Gadgets:
 * XM8 (Assault Rifle)
 * BADT TANKER (Assault Rifle)
 * M4 (Assault Rifle)
 * M54A1 (Semi-Automatic Pistol)
 * M1911 TACOPS (Semi-Automatic Pistol)
 * M18 "Ravage" E4 (Primary)
 * Breaching Charge or Frag Grenade (Secondary)

Volk
Meaning "Wolf" in Russian, Volk is a defending operator and part of Russia's Alpha Group. Volk uses IEDs like Kapkan does. Except Volk's are a little more sneaky. Volk has four lightbulbs full of black powder that he can deploy onto any ceiling. When shot or broken, the lightbulbs explode- not only causing an explosion but also showering red sparks all over those under it. Volk is intended to camp near one of his bulbs. When a hostile is under or approaching it, he can shoot it to shower the victim in incendiary sparks. Almost a cross between a fire trap and an explosive, Volk's improvised explosives are a trap that can easily take out a threat. The explosion deals minimal damage, but could kill you if you are low enough. The shower of sparks is the real danger, however. When hit by them, you go DBNO after mere moments of being ignited. Even if an enemy were to see them, they can't do much about it. Blowing it up or shooting it will be just as dangerous. If you shoot it long range, great- threat it gone. However, the explosion is loud and when it goes off Volk gets a ping on the bulb's location meaning now he's on your tail. Volk can either use a deployable shield for cover while watching an IED or set a nitro cell on a bulb to set it off from a distance with additional firepower. Volk is an operator who cannot be interrogated by Caveria. Volk has 1 armor and 3 speed. His symbol is a lightbulb exploding.

Volk has three options for his primary weapon: Volk has three options for his secondary weapon: Volk's Gadgets:
 * AS VAL (Assault Rifle) (Integrated Suppressor)
 * vz.58 (Assault Rifle)
 * 9x19VSN (SMG)
 * PP-2000 (Machine Pistol)
 * PMM (Semi-Automatic Pistol)
 * GSh-18 (Semi-Automatic Pistol)
 * IED Bulbs (Primary)
 * Deployable Shield or Nitro Cell (Secondary)

CBRN and FBI SWAT - United States
The White Mask threat is on America's doorstep. After a catastrophic bombing at the Pentagon, the US is under attack. With chemical threats on the horizon and national security at stake, a CRBN specialist and a veteran Rainbow asset working with the FBI are deployed in the grand finale to Rainbow Six: Siege. Introducing Miasma and Jack.

Miasma
Retired USMC Force Recon working with CBRN, Miasma is an attacking operator. He uses a homebrewed spray contained in a canister on his back. He sprays the orange-tinted liquid spray out of a tube connected to his pack. He can spray this chemical over Smoke's VX, Haze's smoke, and even friendly smoke to neutralize it and make it fade away quickly. Miasma can spray his compound on victims of Nerve's Sarin to save their lives and neutralize the toxin. Miasma is the strongest counter to Smoke, Haze, and Nerve. His pack is loaded with two large cannisters of spray. Like Maverick, he has to "reload" his gadget. Each tank contains triple the chemical that Maverick's tanks contain fuel and Miasma has two tanks to play around with. Miasma has 2 armor and 2 speed. His symbol is a skull with a broken jaw.

Miasma has three options for his primary weapon: Miasma has two options for his secondary weapon: Miasma's Gadgets:
 * AR-57 (Assault Rifle/SMG) (Fire-Mode Button toggles between lower receiver and upper receiver. Lower fires rifle rounds, upper fires pistol rounds and is fed from a P90 magazine)
 * M27 IAR (Assault Rifle)
 * SR-25 (DMR)
 * M45 MEUSOC (Semi-Automatic Pistol)
 * M870 Shorty (Pump-Action Shotgun)
 * Anti-Toxin Chemical Compound Spray "ATCCS" (Primary)
 * Frag Grenade or Claymore (Secondary)

Jack
Jack Ryan. Team Ex-Rainbow. Working with FBI SWAT, Jack is an attacking operator. Jack uses a flip-up interface like IQ. Jack operates his drone from his phone, but uses the drones of his other team in a different way. When Jack flips up his interface he switches to his sidearm just like IQ does when she uses her electronic scanner. The interface has the feed from the other drones displayed live onto the screen. Jack can toggle between the different drones and can even view the defender cameras of Dokkebi has hacked them or view drones being used by Eagle- making Jack a counter to the Serbian hacker. Jack can also view the feed from Twitch's drone as well. His ability to view drone feeds on the go is such a viable tool. Jack could watch his teammate scope out a room with a drone and distract the target on the other side while Jack shoots at the precisely right place to eliminate the threat because he knows where the hostile is before he even lifts a finger. Jack could also use his interface to check for lethal traps before he finds out personally. Jack has 1 armor and 3 speed. His symbol is the "JR" letters made up of chopped up lines like the icon of Vigil or Ghost.

Jack has three options for his primary weapon: Jack has three options for his secondary weapon: Jack's Gadgets:
 * AR-10 (DMR)
 * R4-C (Assault Rifle)
 * UMP45 (SMG)
 * MP-9 (Machine Pistol)
 * P226 (Semi-Automatic Pistol)
 * 5.7 USG (Semi-Automatic Pistol)
 * XVO Falcon LDFP (Primary)
 * Breaching Charge or Flashbang (Secondary)

Pentagon
A bombed, burning Pentagon under siege. What a perfect conclusion to the fight of every Rainbow operative's life.

Bandit

 * Bandit became redundant when the superior Kaid was added in Operation Wind Bastion during Season 4 of Year 3. Bandit still had his advantages, but Bandit is completely reworked to have a completely different ability. He makes use of electrified tripwires. Bandit has two tripwires to deploy. They are nearly invisible, but when near them you can hear an electric buzzing but there is no arcing electricity. When stepped on, the cord snaps and sends a jolt of electricity into the victim. There is a flash when the wire is tripped and the electric blast deals 25 damage. When the wire trips, the noise is also extremely loud and you scream when shocked- making the defenders have an idea of where you are. The wires can be deactivated by Thatcher's EMP grenades or Mist's soft bombs. They can also be easily detected by IQ. Once deactivated, the wires smoke from being fried so they are easily visible. You'll have to vault over them however once deactivated. As an Easter egg to his former self, on one side of the wire is Bandit's old battery- which is what is powering it. If Maverick comes across the battery itself before the wire, he can burn the battery and deactivate the wire. Twitch's drones can also destroy the battery to deactivate the wire as well, giving Bandit's ability some good counters. If the wire passes over any barbed wire, the razor wire is electrified as well, dealing little damage like Kaid- even though the electricity isn't visible. Bandit's battery is even called a Shock Wire in the menu even though he has no such thing. This makes Bandit different, more dangerous, and more interesting than just being a less versatile Kaid. It also fits his character more. Bandit was recruited for being so good at killing, not engineering and electrifying walls and razor wire. The shock wire can potentially be lethal if the attacker is low enough on health. It is also a crude way to kill someone- with a crudely electrified wire. The wire is also nearly invisible and also lets out little ques that it's dangerous which fits with Bandit's sneaky killer personality a lot more than a boxy battery that can make some wire deal damage.

Castle

 * Castle can now put his Kevlar barricades on walls as well. They are half walls instead of full reinforced ones and are intended to be used to fill holes left by breachers like Thermite, Maverick, or Hibana. He can deploy them over reinforced walls to cover hard breach holes to add a medium wall to fill in a hole. Castle now counters Thermite, Hibana, Maverick, Ash, and Zofia very effectively by filling in the large holes they leave. On top of this, Castle's Kevlar blocks the entire space when deployed on a door. So drones cannot go under it.

Tachanka

 * Tachanka's most common buff concept is allowing his LMG to destroy shields. This would be a reasonable idea, but here I propose a different one because Paris is a proper shield counter. Since Tachanka wears a metal helmet, he is immune to headshots. His bulletproof shield around his LMG still protects his neck, but if you hit him in the head there is no multiplier.

Jackal

 * Just an animation rework here. I get that Jackal follows your footsteps to hunt you, but he doesn't really do that in-game so you never really see how he knows where you are. So when he is analyzing a footprint, an animation plays where Jackal sets down a spider-like drone that scans the footprint and follows it really quickly to locate the enemy. Just to explain how Jackal locates the hostile form one footprint.

Lion

 * Lion's drone duration lasts twice as long. Vigil is immune to the scan if his jammer is active.

Alibi

 * Alibi's ability really limits you to only using a select loadout to actually be effective. To really make use of her ability you can only use her SMG and you can't use weapon skins or character skins- meaning you lose out on a plethora of cosmetics and you also miss out on using her automatic shotgun. This simple buff makes Alibi's holograms match her outfit, weapon, and weapon skins to actually allow you to use Alibi to her full potential. The holograms are still lower quality than Alibi however.

Clash

 * I though Clash just shooting arcs of electricity was silly and I always though a shield deploying prongs would make more sense. All this nerf would change is slightly reduce the range of the taze and there would be a different animation.

Spawnpeeking

 * If you have read the above concepts, you will realize I often outfit defenders with assault rifles and LMGs. They deserve to be able to use the same firepower. But, naturally, spawnpeeking is an issue. So, my proposal is that attackers cannot shoot into the building and defenders can't shoot out until a 15 second timer runs out- after that the red barrier goes away. However, after an attacker enters the building or rappels the timer ends automatically. The assault has officially begun and everyone is fair game.

Theories

 * Smoke's gas grenades likely contain a modified form of VX gas. The color and effect matches up with the only difference being that VX takes longer to disperse, although this was probably altered for gameplay reasons. In the cinematics it is shown that this gas takes over a day to disperse- pointing all evidence towards Smoke's cannisters containing Smoke's own blend of Venomous Agent X. A lot of people complain that even characters with gas masks (SAS and CBRN) are still affected by the gas. Well, first of all there is no character in game that has a complete seal to protect against the nerve agent that effects the entire body. Thatcher, Sledge, and Mute only have masks; Finka has most of her head exposed; and Lion's mask has visible gaps in it where gas could seep through. Smoke is modeled to have a full-seal but he doesn't. The gas would seep in thorough his pant legs which aren't covered by his boots. But let's put all that aside and pretend that these operators have full seals because they realistically would (especially CBRN). Why does the gas affect them? Its because (Like many Soviet nerve agents) Smoke's modified VX destroys the filters in gas masks. It wears them away and goes straight into your body. Gasses that do this are real, and knowing Smoke he would definitely implement this trait into his homebrewed VX compound.
 * Lesion, Thatcher, and Smoke were revealed to uncover terrorists weaponizing Bubonic Plague in they extracted from animals in Operation Green Viper. It is likely this Bubonic substance is what is in the biohazard containers.
 * The game would naturally be way worse if one side played the White Masks. So, in the game you are two teams of CTUs fighting each other…doesn't make sense right? That's because every match of Siege is a simulation created by Rainbow that works as a highly-realistic training exercise to prepare Rainbow for the fight ahead.

Borrowed Concepts
There are several concepts from elsewhere that have greatly inspired by own. If I mention them as "Inspired" it means they are very similar.
 * Raven - Inspired by Unknown YouTube Concept.
 * Quill - Inspired by Vyx on Discord.
 * Photon - Inspired by Vyx on Discord.
 * Hakawai - Inspired by NovelAnimal on Discord.
 * Pilgrim - Inspired by Vyx on Discord.